tag:blogger.com,1999:blog-4443896993888747939.post2315530288140578931..comments2024-03-28T00:43:46.126-07:00Comments on 5 Stone Games: A Few Thoughts on my hypothetical retro-clone Part 1 Char Gen Unknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4443896993888747939.post-62330279813095688712014-05-31T04:26:03.077-07:002014-05-31T04:26:03.077-07:00I don't doubt it. I'd personally maybe tr...I don't doubt it. I'd personally maybe try to stay clear of "gain a normal skill for free" stuff, and try to make each gift something extraordinary in some way. Something you can only get as a gift. They might not all be balanced, power-wise, but if it's the only way to get it, it should still feel special.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-4443896993888747939.post-53386967353269647142014-05-30T12:31:54.635-07:002014-05-30T12:31:54.635-07:00Thanks for the reply. Getting a gift system right ...Thanks for the reply. Getting a gift system right is surprisingly hard. I've seen various in Rolemaster and in Arduin but getting one that covers from "Get an extra skill" to "Supernatural origin" with fun and balance can be tricky. <br /><br />5stonegameshttps://www.blogger.com/profile/10694550968360550229noreply@blogger.comtag:blogger.com,1999:blog-4443896993888747939.post-65224113350020378442014-05-30T05:11:40.132-07:002014-05-30T05:11:40.132-07:00Gifts sound intriguing. While they may not be nec...Gifts sound intriguing. While they may not be necessary in all games/genres, if played well they could really add a lot to a setting.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.com