tag:blogger.com,1999:blog-44438969938887479392024-03-13T19:11:30.160-07:005 Stone GamesUnknownnoreply@blogger.comBlogger745125tag:blogger.com,1999:blog-4443896993888747939.post-56489476554255756752023-01-10T02:11:00.001-08:002023-01-10T02:11:31.997-08:00<p> Haven't posted in along time but if anyone is wondering I took down the various D20 content in case there are any forthcoming compliance issues with the OGL </p><p><br />It was all free stuff but it might end up violating some law or other. </p><p><br /></p><p>You can still get the GURPS spreadsheet as its got different permissions. </p><p><br /></p><p>Sorry for any trouble. <br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4443896993888747939.post-32042512163816298242020-05-01T17:38:00.002-07:002020-05-01T17:43:53.196-07:00So what do you want to play that you haven't played? My list is pretty short<br />
<br />
The Fantasy Trip. Its sort of GURPS 1/2 for the uninitiated, simpler but still quite familiar and with its own charms.<br />
<br />
Werewolf. Either the Apocalypse or the Forsaken. Neither of these games are as popular as they once were but I was never able to find a group playing or willing to play either of these.<br />
<br />
Mage. Pretty much as above.<br />
<br />
Barbarians of Lemuria/Everywhen. A simple clean system and one highly suited for Swashbuckling adventure. Unknownnoreply@blogger.com16tag:blogger.com,1999:blog-4443896993888747939.post-63245731365126999602020-05-01T16:50:00.001-07:002020-05-01T16:50:18.516-07:00So what are "your" games When it comes to games, I'm a simple man. <br />
<br />
I like Unisytem (Buffy, Angel and All Flesh Must Be Eaten) and when I can't get that GURPS.<br />
<br />
I'm open to most games though 5E and OSR D&D are my D&D of choice.<br />
<br />
I dislike most any setting game with an overt "Left Wing" or Progressive vibe or any sexual content . The only mild exception being Blue Rose. Its kind of a Progressive Pastiche of Mercedes Lackey's Valdemar but it pretty good nonetheless.<br />
<br />
Some games I've played like FATE and World of Darkness just don't click for me either. Good games lots of interesting setting material just doesn't work.<br />
<br />
Unknownnoreply@blogger.com6tag:blogger.com,1999:blog-4443896993888747939.post-63640656302268691752020-05-01T16:37:00.002-07:002020-05-01T16:37:43.521-07:00Back to Blogging. Its been along time since I've blogged anything but with the recent unpleasantness, it seems like a great time to start up again. <br />
<br />
Now like most of you, I'm not gaming right now but I thought y'all might be curious as to what gaming I have done in the recent past<br />
<br />
I tried Fantasy AGE which was an alright system. Played about 6 sessions and after that the game fizzled. Its a good game but you know, its not GURPS<br />
<br />
I played three 5E campaigns none of which went past a coupe of levels. Did play the introductory adventure Mines of Phandelver even using the pre gens. It was pretty good and very good D&D<br />
<br />
Played and ran a lot of 1 or 2 shot pick up games, too many to list here. The best I think was an Ancient Aliens inspired game somewhat resembling though pre dating the 2018 movie Kin . I ran this for quite a few sessions and the players really stepped up. There really wasn't much in the way of rules, more of interactive storytelling but it was fun for me and the two players. <br />
<br />
Also turned down a GURPS Wild West. Its unusual for me to turn down a GURPS game but I didn't think the GM was up to it lore or system wise . The guys that playted said it was alright but I probably would not have had much fun.<br />
<br />Lastly I ran about 10 sessions of GURPS Conan with a bit of Game of Thrones added on. The players mostly had fun though no matter how many games you run you can always learn something new. <br />
<br />
Generally it went well though I agree with my players I had too many ghost encounters and it needed a bit more work.<br />
<br />
Frankly I'd love to revise the game or one like it but that's a while off if possible at all.<br />
<br />
Anyway take care out there and good gaming.Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-4443896993888747939.post-63174811882632453172016-11-25T12:20:00.001-08:002016-11-25T12:20:05.009-08:00Still Out There, a Short UpdateI'm not gaming right now and not working on anything GURPS or OSR related<br />
<br />
Reason is pretty simple, I'm mostly interested in GMing and while I'm willing to play sometimes , the rest of the group (3 people now) wants to play a western setting using 5th edition D&D . I gave it a go but it wasn't my cup of tea so I'm on hiatus<br />
<br />
I might be trying to build an OSR or maybe Action Modern Fantasy focused group at some point but its not important.<br />
<br />
Also I dropped The Sign of the Frothing Mug , it had good content for a while but its become a political blog apparently and I don't do politics, Left /Right or Center on this blog or link to it unless somehow they are entirely germane to the OSR or gaming in general<br />
<br />
<br />
<br />
Unknownnoreply@blogger.com25tag:blogger.com,1999:blog-4443896993888747939.post-29583601737884898132016-03-23T23:03:00.000-07:002016-03-23T23:03:16.497-07:00A Tip For Much Faster and more fun GURPS Combat In a word, maneuver cards.<br />
<br />
Making these is incredibly simple.<br />
<br />
Take a couple or three index cards and write the basic maneuvers any NPC is going to use on them, include weapon damage and defense and reference that when the fight starts<br />
<br />
A short example<br />
<br />
Goblin Skirmisher<br />
<br />
DR2 Small Shield DF2<br />
<br />
Thrown Javelin Aim 1 round throw 10 yards skill 10 -- 5 yards from ambush skill 12 -- 1d Impaling<br />
<br />
Block 11 12 with retreat<br />
<br />
War Club (baton) swing torso 12- 1d+1 crushing<br />
<br />
These simple prearranged combat moves will speed up combat enormously and can also be used with Martial Arts by simply setting up the more complex maneuvers in advance.<br />
<br />
Applied carefully they can also give the impression of on the fly tactical thinking by NPC's<br />
<br />
I do recommend encouraging PC's to use them which not only will this will make things quicker for them, it will make them use combat options more than "thrust to the torso" which is a help when moving players over from systems like D&D which have much more abstract combat.<br />
<br />
Lastly, they can be used to flavor combat as well, applying cool or historic names to moves will add a bit of excitement and can be used to increase immersion<br />
<br />
Say a PC does taekwando , writing his knife hand strike as punch torso 1d and sonkai tageri /knifehand gets PC's into character and it can even easily be used with any kind of power up, say an attack that is all out attack head, 2d +1d cold might be called "reap the frozen fruit" or whatever you like.<br />
<br />
Anyway hope this helps your game and see you in a while<br />
<h1 class="firstHeading" id="firstHeading" lang="en" style="background-attachment: initial; background-clip: initial; background-image: none; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border-bottom-color: rgb(170, 170, 170); border-bottom-style: solid; border-bottom-width: 1px; font-family: 'Linux Libertine', Georgia, Times, serif; font-size: 1.8em; font-weight: normal; line-height: 1.3; margin: 0px 0px 0.25em; overflow: visible; padding: 0px;">
</h1>
Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-4443896993888747939.post-55855815011293441402016-03-23T22:37:00.001-07:002016-03-23T22:38:20.956-07:00What Happened to GURPSday With apologies y'all but life happened. Between real world BS and a general lack of ideas I've missed a couple of posts.<br />
<br />
Ah well, back to the grindstone.Unknownnoreply@blogger.com6tag:blogger.com,1999:blog-4443896993888747939.post-65359368532854359612016-02-25T15:59:00.002-08:002016-02-25T18:02:57.333-08:00Because Everybody Loves Weapons (from GURPS Farther Tomorrows_ <div style="margin-bottom: 0in;">
Here is a list of common guns in the Farther Tomorrows GURPS game</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Shotgun
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
12 and 20 gauge (all types)
(everywhere) 12g may used adapted Gyroc loads at 200% cost for ammo
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
.22 pistol and rifle (all types )
(everywhere)
</div>
<div style="margin-bottom: 0in;">
</div>
<div style="margin-bottom: 0in;">
Hunting Rifle (6.5mm Varminter
Colonial, Hunter (everywhere) The most common rifle in the Cradle. It uses an Enfield Style Bolt Action
and the older 6.5mm Cartridge</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
M65 Semi Auto, similar to the above gun
only in Semi Auto
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
30/30 New Century – A nice lever gun
seen in Mexico and the American Colonies of very antique design
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
.45 caliber “classic” (American)
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
.45 SMG (American) – a rare weapon
used as a companion to the classic. Usually suppressed.
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
these three can be had cheaply as they
are standard on a mini fac
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
9mm and .40 Cal SMG (common) </div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
9mm and .40 Cal Cartridge Pistol
(common) </div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
9mm and .40 Cal Hold Out Pistol
(common)
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
This revolver series has modular
barrels and removable trigger guards. Its favored by spacers and some
Americans. It is treated as Fine Quality / Reliable and Fine Quality
/ Accurate and is fully space proof.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
9mm r M7 Revolver (spacers. Americans)
shoots 9mm r, and 9mm magnum (side arm)</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
9mm r M6 Revolver (spacers.
Americans) (hold out)
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
9mm r M10 Lever Rifle (spacers.
Americans) (a companion piece to the above, common on frontier
worlds)
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
9mmr Double Dutch Derringer (a novelty
piece using the 9mmr load. A holdout gun with limited capacity and
tiny grip.
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
The below weapons use a more powerful
magnum cartridge suitable for medium game</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
.44 H6 Revolver (American) shoots .44
r and .44 magnum
</div>
<div style="margin-bottom: 0in;">
</div>
<div style="margin-bottom: 0in;">
.44 S5 Revolver (American) shoots .44 r
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
.44 H10 Lever Rifle (American) shoots
.44 r and .44 magnum
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
.44 S6 Revolver (American_ shoots .44 R
– this is rare sidearm sized weapon. It is fine/attractive as well.
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
More Modern Guns</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Caseless (Full Range)
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Gyroc (full range)
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Edmund Dynamics Laser Rifle (as laser
carbine with all settings) 15,000 grand
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Edmund Dynamics Laser Pistol (as
laser pistol with all settings) 10,000</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
There are also Chinese versions of
these
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Tesla Pistol (as Electrolaser) 5,000
Chinese models offer a kill setting
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Telsa Rifle (as Electrolaser) 12,000
Chinese models offer a kill setting
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Vortex Gun
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Hand Weapons
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Hatchet (fine at default) superfine
(extra +1) is rare costs 10X
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Knife (all) can be had in superfine
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
fine (cheap) very fine (normal)
superfine (6x)
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Clubs (all)
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Bayonet (all) can be had in superfine
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Machete (Short Sword)
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Stun glove</div>
<div style="margin-bottom: 0in;">
Stun Stick
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Other weapons may be fond on Fringe
Worlds or in areas with heavy cultural presence
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Most Common Firearms</div>
<div style="margin-bottom: 0in;">
12g Western Arms Frontier with over
and under mounts
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
30-30 New Century (as 30/30 +p +20% to
range categories)
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
6.5mm Colonial 10 Shot rifle as .270 +p
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
In case anyone wants something akin to Vera. </div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
It is a H.C. Arms heavy bore, automatic dual feed custom. </div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
In GURPS terms </div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
ETC 10mm Storm Rifle Fine Accurate
with Dual Mags (24+1)
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
13+2 Pi+1 1950/7500 ACC5 +4 from Smart
Scope
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<br />
<div style="margin-bottom: 0in;">
<br /></div>
Unknownnoreply@blogger.com20tag:blogger.com,1999:blog-4443896993888747939.post-46423804477794343532016-02-25T15:54:00.003-08:002016-02-25T15:54:46.842-08:00A Rules Blurb from GURPS Farther Tomorrows I kept rules changes to a minimum for the game. Here are the guidelines I gave my players. Also I was fooling around with hero point systems at the time, don't use them anymore though<br />
<br />
<br />
<div style="margin-bottom: 0in;">
Rules</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
There are no non human races , robots
or uplifts allowed
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
This game uses 200 points with no
points for disadvantages. You may take disadvantages as you see fit and some will be given you</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Hero Points are not used
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Cybernetics and Bio-Mods require an
unusual background of 10 points</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Psychic Powers exists however they must
be ESP or limited body control related. They usually require a 10 point
UB.</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Luck and Ridiculous Luck are allowed</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Optional rules in Martial Arts and
Tactical Shooting may be used.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<br />
<div style="margin-bottom: 0in;">
Otherwise RAW</div>
Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-4443896993888747939.post-85064133738123863362016-02-25T15:52:00.000-08:002016-02-25T15:52:06.678-08:00Notes from GURPS Farther Tomorrows This is highly disorganized, not entirely original but reasonably game worthy setting notes for GURPS Farther Tomorrows.<br />
<br />
Its enough tech data, cultural and historical date to get people into the game, especially those not familiar with Firefly or 2300 A.D two of the bigger inspirations.<br />
<br />
Its not terribly well done and frankly my players deserved better but we had fun and that was what counts.<br />
<br />
Background Notes<br />
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
The year is 2275</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Mankind has expanded into the New System, the Cradle rich in habitable worlds and for the last 120 year or so has been building great colonies. About 10 years ago a group of Transhumans called the Polity waged war against humanity in an attempt to force an uplift. This war banished them from most of space to an area well past an asteroid belt known as the Shattered Star</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
There are 112 Known Habitable Worlds,</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
They are arranged in what are called Arms</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Currently the main factions each with an Arm are</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
America</div>
<div style="margin-bottom: 0in;">
Europe</div>
<div style="margin-bottom: 0in;">
France</div>
<div style="margin-bottom: 0in;">
Germany</div>
<div style="margin-bottom: 0in;">
China</div>
<div style="margin-bottom: 0in;">
The United Commonwealth</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
82</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
28 Unnamed</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
United States with its major colonies Liberty, New America, Ellis and Freedom</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
China with its major colonies Xin Guo (New County) and Shinnon (from FF)</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
The United Commonwealth (Britain, Scotland, Australia, New Zealand, Wales) with its colonies Albion, New Australia, Londinium (from FF) , Anzac , Cymru and Scotia</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Canada with a single major colony Cascadia 10 Million</div>
<div style="margin-bottom: 0in;">
Russia has a single colony major Novazeemylah (New Earth) 40 million</div>
<div style="margin-bottom: 0in;">
There is also a single Pan Islamic Colony called the Caliphate 60 million population</div>
<div style="margin-bottom: 0in;">
Hispaniola (Spanish Speaking)</div>
<div style="margin-bottom: 0in;">
Nuevo Brasila (Brazilian)</div>
<div style="margin-bottom: 0in;">
Nova Europa</div>
<div style="margin-bottom: 0in;">
France has 3 colonies, Gloire, and three habitable moons Liberte, Fraternite and Egalite</div>
<div style="margin-bottom: 0in;">
Haven</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Minor colonies include</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Uhuru a small African colony population 500,000</div>
<div style="margin-bottom: 0in;">
New Midgard which is Asatru and Heathen with a minority Hellenic Pagan Population . It has a population of about 20 million</div>
<div style="margin-bottom: 0in;">
Coventry (a prison world)</div>
<div style="margin-bottom: 0in;">
Helios, A desert World</div>
<div style="margin-bottom: 0in;">
Clark</div>
<div style="margin-bottom: 0in;">
Kibou (Hope a Japanese Colony)</div>
<div style="margin-bottom: 0in;">
Ashita (Tomorrow a Japanese Colony)</div>
<div style="margin-bottom: 0in;">
Geojong (Home, a Korean Colony)</div>
<div style="margin-bottom: 0in;">
Astra Deseret (a Mormon Colony)</div>
<div style="margin-bottom: 0in;">
Outback</div>
<div style="margin-bottom: 0in;">
White Rock</div>
<div style="margin-bottom: 0in;">
Minos (Greek)</div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Starfall (uninhabited close to Outsider Territory)</span></span></div>
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Ostmark (German/Austrian)</span></span><br />
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Aurora</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Sundown</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Glai Tee Din (Far Land) Thai Colony</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Pengajar (Teacher) a very difficult Indonesian Colony</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Bituin </span></span>Tirahan <span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">(Star Home) a Filipino Colony</span></span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Guay (Hell)</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Niburu</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
WulingYuan (Perfect Heaven)</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
ShanwU (Sky Mountain)</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Fengdu (Underworld)</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
List of others (cribbed from Firefly)</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Angel</div>
<div style="margin-bottom: 0in;">
Shadow</div>
<div style="margin-bottom: 0in;">
White Fall</div>
<div style="margin-bottom: 0in;">
Bernadette</div>
Beylix<br />
Boros<br />
Constance<br />
Deadwood<br />
Dyton<br />
Ezra<br />
Green Leaf<br />
Harvest<br />
Heinlein<br />
Clark's World<br />
Anderson's Moon<br />
High Gate<br />
Ita<br />
Kerry<br />
<a href="https://www.blogger.com/null" name="Liann_Jiun"></a><span style="font-size: 12pt;">Liann Jiun</span><br />
Muir<br />
Paquin<br />
Parth<br />
Pelorum<br />
Silverhold<br />
Three Hills<br />
Verbena<br />
Whittier<br />
Whedon's Hole<br />
<br /><br />
List of others cribbed from 2300 AD<br />
Brilliant (French)<br />
Leto (American)<br />
Freihaven (German)<br />
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Nouveau Provence (French)</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Tirane (American)</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Santa Maria (Mexican)</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Nieblungen (German)</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Tierra de Helado (Argentine)</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Poseidon (International Scientific) Blue Planet</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Inferno (Canadian)</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Beowulf (British)</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Chengdu (Chinese)</span></span></div>
Crater (Unclaimed)<br />
<br /><br />
<div style="margin-bottom: 0in;">
A bit on the Thai people</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Thai folk can be found all over space commonly as Space crew. They have recently established a small thriving colony, a matter of enormous national pride. <span style="font-family: Times New Roman, serif;"><span style="font-size: 12pt;">Glai Tee Din</span></span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<br />
<br />
<div style="margin-bottom: 0in;">
Technology
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Technology is Safe Tech GURPS Tech
Level 9 with access to super science gravity control and fusion
power.</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Genetic engineering, cybernetics and
nano tech are frowned upon and widely regarded as too dangerous.</div>
<div style="margin-bottom: 0in;">
<br />Computers are a solid TL9 (this is
about 20x what we have now)
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
State of the arts weapons are TL9 as per
GURPS. Mostly they are caseless firearms though Tl10 lasers as 3x
cost and binary weapons called Vari-Guns exist. Controls vary from
place to place with lighter controls on colony worlds.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Most weapons are “Improved TL8”
with about 20% more energy and capacity for the same basic stats
although they are cartridge guns (mostly) Convert by giving them +p
power with no downsides.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Mature life extension tech exists. A
person at age 50 is genetically reset to between 25 and 30 and will
age at 1/3 rate thereafter. Assume other medical tech is TL9 with
stem cell therapies pushing TL10
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Core worlds are usually TL9
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Rim Worlds a hodgepodge of TL9 and TL8
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Fringe Worlds can go as low as TL5 or 6
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Robots are a rich mans toy and its
illegal almost everywhere to arm them.</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Computer security is weak in this
setting as even the best crypto only gives a -4 penalty to hacking
rolls. This puts a focus on cash (do to trust issues) and manned
craft of all sorts. Factories and such are automated but as you have
to be in the building to access the SCADA systems , this is not
regarded as a serious risk.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Starships are usually not armed in Core
or Rim worlds and usually a hard to come by permit is required.
Fringe areas may be armed. Ships can be armed with caseless cannon,
laser, C-Beam (Charged particle beam) or gauss guns. Missiles are
semi guided.</div>
<div style="margin-bottom: 0in;">
<br />Defense include chaff launchers ,
anti missile arrays and hull armor. Plasma armor exists and it screws
with missiles (by guidance) and C-Beams and offers some degree of
lock on spoofing.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
A number of common ships
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
“Conestoga” Free Trader
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
“Darwin” Class Science Vessel
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Tien Dao (Heavenly Saber Chinese Patrol
Ship)
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
Z-95 Starfighter<br />
<br />
<br />
<div style="margin-bottom: 0in;">
Cultural Notes and Reputation
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
General society has a kind of Victorian
Era flavor with a strong whiff of bigotry and snobbishness. Isolates
are quite common almost the norm and space instead of bringing
people together into some stellar community tends to separate them
into smaller groups.</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Americans have a reputation as overly
adventurous cowboys. Its not entirely undeserved. They are friendly
with Europeans and downright chummy with Eastern Europeans who can be
found in substantive numbers on American worlds. Do to some old bad
blood from the Sino American War and Chinese support of the Oligarchy
most Americans hate the Chinese with a passion and contrary to Verse
custom will often not aid Chinese vessels . Asa Folk from New Midgard often shoot any Chinese ships they see as the nations have been at a cold war status for some time</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Europeans are a bit more like their
Victorian and Edwardian counterparts and are in general quite
Conservative save for the French and Germans who are always land
hungry.</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Russia is well recovered and is highly ambitious. They are friendly with Americans as both hate the Chinese.</div>
<div style="margin-bottom: 0in;">
<br />China. China touts itself as
civilized but its authoritarian and controlling. The Chinese colony
Shinon is arguably the most beautiful planet in the Cradle . Even
Americans occasionally visit. They are allied with pretty much no
one.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Japan. Japan is very conservative and
insular.</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Canada is the peace keeper nation, a
pleasant if lightly populated country. For some reason they are
allied with the Ukraine. </div>
<div style="margin-bottom: 0in;">
<i><br /></i></div>
<div style="margin-bottom: 0in;">
<i>and note to the above, yes its a reference to the Firefly parody Mosquito </i></div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Mexico is finally stable enough to
manage a colony. They are officially neutral though they hold
“gringos” in some disdain a feeling that is reciprocated.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Brazil is a Friendly Neutral with
everyone except the Chinese who they dislike and the Portugese who
are Allied
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
The United Commonwealth is a very very
British. They are friendly with both Europe and America, Neutral with
everyone else.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Iran is a new up and comer looking to
expand into the colonies. They do not have a colony world but they do
have a ship works making some decent technology. Its probable they
will have a colony in 5 to 10 years.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Languages
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
English, Russian and Mandarin are widely spoken.
Mandarin is favored for swearing. Americans , Canadians and UC
instead swear in English or in Eastern European dialects including
Russian</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Subcultures
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Travellers. Professional Tourists who
feel like they are citizens of the Verse. They are usually capable
and surprisingly law abiding on most issues. They are known for
towel, cup and a pocket knife a popular poem. These people are not
Pavee who are sometimes found of UC worlds.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Spacers. Spacers tend to spend a lot of
time in different places in many arms and as such are far more
cosmopolitan than most. Most speak Mandarin and English
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Cool New Jobs
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Bounty Hunter
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
These are the folks who bring in
captives from Fringe or Rim worlds to the justice. Its a glamorized
job that pays poorly and is dangerous
</div>
<div style="margin-bottom: 0in;">
<br />Bonded Courier
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
With communications limited to the
speed of light, these are the folks that deliver packages. A
registered courier is usually allowed to carry arms and is considered
to be trustworthy. Normally you only see one although couples or
pairs are not unknown</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Registered Companion
</div>
<div style="margin-bottom: 0in;">
Not a prostitute of low repute but a very sophisticated
highly trained expert courtesan. They are transnational, select their
own customers and are highly regarded except in America and Midgard
where they are only tolerated. They are even permitted in the
Caliphate.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Beam Jack
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Orbital Construction Worker. Dangerous
skilled well paying trade.
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br />Slang Terms
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Ship Up! Roughly equivalence to lifting
off.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Clear Skies. Traditional Spacer Good
Luck Saying
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
T.A.N.J. There ain't no justice,
“Goddess” of the Spacers
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Atmo short for Atmosphere
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Verniers – Ion Maneuver Thrusters,
from the name of the inventor Eckhart Vernier
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Full Vernier – full power to
secondary Ion thrusters</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Full Burn – full power to main
Thrusters</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Hard Burn – overdriving the thrusters
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Stallard Roll or Stallard Bounce –
Roll and Pivot maneuver
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Crazy Ivan – Rapid Breaking to get
target behind them and bake them with the main thrusters
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Towel, Cup and Pocket Knife – A
Traveler ditty, also ready to go “I've got Towel, Cup and Pocket
Knife.”</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Frood “Buddy” – probably short
for friendly dude
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Lets Jet “Lets get out of here.”
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Hoopy “Very Cool” Neo Hippy Slang
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Jank-- Complicated and Poorly Made –
also Janked or Jankie
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
The Black – Space
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Space Motor Companies of Import
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Pierce/Archer US– make a very robust
motor (probably the best but new ones are pricey)
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Parker-Merlin – a UK/UC competitor
2<sup>nd</sup> place in quality
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Astra-Dyne US often found on
institutional ships – r Also US Military and widely exported.
Quite common
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Wu-Yujou A Chinese motor firm (Wu's
Space roughly) – export, cheapest
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Chinese State Space Motor Company
(Chinese state vessels)
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Solokov Space Motors (Russian) export</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Werner Stahlard North “WSN” GMBH
used on Midgard as well Austrian-German_Icelandic-Finnish
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Roseau Stellarics SA – French make
most space components
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Navio-Esterla – Brazilian Space
Company, mostly in Brazilian arm though they are starting to catch on</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Aster Persia – A new company from
Iran that manufactures ship components
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Ship Costs (about 3x a comparable
surface ship)
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
A heavy Freighter can be had for about
7-8 million CR
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
A converted Cutter for about 3 million
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
1 million to 1.5 will buy you a rusty
old ship like say Serenity
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
20 million for a luxury yacht
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
A research vessel for about 3 million +
fittings
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
lastly a small never Freighter is about
3 million as well</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
OP costs are about ½ of 1% a month, ½
for fuel and ½ for repair – so an older freighter, minus crew
expense is about 5k a month
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Cultural Notes
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Roughly there are three cultural
familiarities African, Western, Eastern. You won't see African much
and Uhuru uses CF Western
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
</div>
<div style="margin-bottom: 0in;">
Savior Faire is by culture. It also
includes Mafia, Spacer, Military , Police and Dojo. The last two are
only of marginal use. </div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<a href="https://www.blogger.com/null" name="sites-page-title-header"></a><a href="https://www.blogger.com/null" name="sites-page-title"></a>
1- Religions (partially from Religion in 2300 AD by Bruce Hill and my
own work)
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Many folk are non religious and some
are outright atheist
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Europeans are about 50% Atheist with
the 35% Folk Centered and 15% Christian
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Americans however are fairly religious
65-35 religious, usually Christianity (35%) or occasionally (20%)
Pagan or (10%) Buddhist other</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Judaism and Islam were largely
destroyed in a nuclear exchange although Judism persists in America
as an ethnicity as much as a religion and Islam still exists. Most
remaining Muslims are Reformed Islam and many live on Caliphate.</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Buddhism is widely popular and a fair
number of technically atheist persons practice some kind of Buddhism
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Hinduism and the other strains are
found mostly on Earth although Sikhs can be found the various
Military units</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Orthodox Christianity is found in
pockets
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Black Catholicism. This is an African
Animist Catholicism seen mostly in Africa on Earth</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Mormon Church is found everywhere in
modest but growing numbers
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Christianity is mostly American,
Mexican and South American .</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Asatru and other sort of Heathenism and
Paganism is moderately common (about 35%) among people of
European Extraction though its often a social religions as much as a
faith. They can be found anywhere people of European extraction are
found.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Outside of Buddhism people are very
leery of expansionist or universalist religions, mainly do the
religious wars of the late 21<sup>st</sup> century but also do the
influences of the book “Faiths and Folks” by Dr. Paul Lane
laying out the underpinnings of the urge for religion and its risks.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
This books was very widely read and
many schools consider it mandatory reading even though the book is
well over a century old. This book lead directly to many selecting
“Folkish” religions in the West, especially Asatru with some Hellenic Paganism Druidry, and
Wicca with a range of variants . Whether this revival is set to
remain is yet to be seen though it has been going strong for longer
(since the tumult of the mid 21<sup>st</sup> century) longer than
anyone expected
</div>
<div style="margin-bottom: 0in;">
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-4443896993888747939.post-17977716787178537052016-02-25T15:34:00.003-08:002016-02-25T18:37:27.154-08:00The Crew of the Vi-Vi from GURPS Farther Tomorrows <div style="font-style: normal; font-variant: normal; font-weight: normal; margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: medium;">This
is material from what was my GURPS Firefly-esque game. Inspired
obviously by Firefly and Serenity but with other inspirations
including Cowboy Bebop , Aliens, Outland , Soldier , Almost Human,
2300 A.D. and other "hard" and "firm" SF.</span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<br /></div>
<div style="margin-bottom: 0in; orphans: 1;">
<br /></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;">GURPS
4e stats, actor who would have played them in </span><span style="font-size: 18.6667px;">the</span><span style="font-size: 14pt;"> movies names but no </span><span style="font-size: 18.6667px;">character</span><span style="font-size: 14pt;"> names because I forgot to write them down. No pictures for copyright reasons </span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"> Under the
companion and pilot you'll note a custom talent or two . I
don't remember what it effects were but all skills include bonuses. </span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<br /></div>
<div style="font-style: normal; font-variant: normal; font-weight: normal; margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: medium;">Its
not up to spec really but it was what I gave my players to tweak.
Most of the cast except the doctor was my suggestion since the
players kind of hung on the idea of "who would play them in the
movie.</span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<br /></div>
<div style="font-style: normal; font-variant: normal; font-weight: normal; margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: medium;">On
the whole the game was a lot of fun and as you would expect GURPS is
superb for this kind of thing. </span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<br /></div>
<div style="font-style: normal; font-variant: normal; font-weight: normal; margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: medium;">One
interesting fact, despite the fairly heavy weapons loadout and good
combat skills, the players mostly avoided combat as it was too lethal
and the one fight they go in nearly killed several of them. Ultra
Tech weapons are scary.</span></span></span></div>
<br />
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br />Of
all the characters the space princess was the most shoehorned in and
got the least play. She was part of a Filipino space colony that was
a monarchy and was running away from an arranged marriage which
proves you can use Space Opera and Fantasy tropes even in hardish SF</span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-family: inherit; font-size: 14pt;">Captain (Dirk Benedict) </span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in;">
S 11<br />
D 11<br />
I 13</div>
<div style="margin-bottom: 0in;">
H 10</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Advantages
</div>
<div style="margin-bottom: 0in;">
Handsome 12</div>
<div style="margin-bottom: 0in;">
Business Acumen +1 8</div>
<div style="margin-bottom: 0in;">
Smooth Operator +2 26</div>
<div style="margin-bottom: 0in;">
Serendipity 15</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Skills 61</div>
<div style="margin-bottom: 0in;">
Guns Pistol 12</div>
<div style="margin-bottom: 0in;">
Guns Shotgun 12</div>
<div style="margin-bottom: 0in;">
Brawling 12</div>
<div style="margin-bottom: 0in;">
Accounting 13</div>
<div style="margin-bottom: 0in;">
Administration 14</div>
<div style="margin-bottom: 0in;">
Merchant 15</div>
<div style="margin-bottom: 0in;">
Economics 12</div>
<div style="margin-bottom: 0in;">
Gambling 13</div>
<div style="margin-bottom: 0in;">
Market Analysis 12</div>
<div style="margin-bottom: 0in;">
Acting 14</div>
<div style="margin-bottom: 0in;">
Carousing 12</div>
<div style="margin-bottom: 0in;">
Detect Lies 15</div>
<div style="margin-bottom: 0in;">
Intimidation 14</div>
<div style="margin-bottom: 0in;">
Leadership 14</div>
<div style="margin-bottom: 0in;">
Sex Appeal 12</div>
<div style="margin-bottom: 0in;">
Diplomacy 14</div>
<div style="margin-bottom: 0in;">
Fast Talk 15</div>
<div style="margin-bottom: 0in;">
Streetwise 14</div>
<div style="margin-bottom: 0in;">
Savior Faire 15</div>
<div style="margin-bottom: 0in;">
Merchant Law 12</div>
<div style="margin-bottom: 0in;">
Politics 14</div>
<div style="margin-bottom: 0in;">
Pilot 13</div>
<div style="margin-bottom: 0in;">
Crewman 13</div>
<div style="margin-bottom: 0in;">
Engineering 12</div>
<div style="margin-bottom: 0in;">
Cargo Handling 12</div>
<div style="margin-bottom: 0in;">
XP Beam Weapons 12</div>
<div style="margin-bottom: 0in;">
XP First Aid 13</div>
<div style="margin-bottom: 0in;">
XP Stealth 10</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Major Stuff</div>
<div style="margin-bottom: 0in;">
TL9 Armored Vest
</div>
<div style="margin-bottom: 0in;">
12 Gauge Shotgun 8+1
</div>
<div style="margin-bottom: 0in;">
Heavy 10mm caseless pistol
</div>
<div style="margin-bottom: 0in;">
Chinese Electro Laser Pistol
</div>
<div style="margin-bottom: 0in; orphans: 1;">
</div>
<div style="margin-bottom: 0in;">
Wearable TL9 Genius Computer </div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-family: inherit; font-size: 14pt;">Engineer (John Leguzamo) </span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in;">
S 12<br />
D 11<br />
I 12</div>
<div style="margin-bottom: 0in;">
H 12</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Talents
</div>
<div style="margin-bottom: 0in;">
Attractive 4</div>
<div style="margin-bottom: 0in;">
Artificer Talent 3 30
</div>
<div style="margin-bottom: 0in;">
Perk Familiarity Low Tech 1</div>
<div style="margin-bottom: 0in;">
Insider Glance (½ penalty for instant
diagnosis) 1</div>
<div style="margin-bottom: 0in;">
Alcohol Tolerance 1</div>
<div style="margin-bottom: 0in;">
Gadget 5</div>
<div style="margin-bottom: 0in;">
Signature Gear Laser Pistol with belt
pack 1</div>
<div style="margin-bottom: 0in;">
Weapon Bond (Your Laser) 1</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Beam Weapons 13</div>
<div style="margin-bottom: 0in;">
Scrounging 14</div>
<div style="margin-bottom: 0in;">
Brawling 12
</div>
<div style="margin-bottom: 0in;">
Housekeeping 12
</div>
<div style="margin-bottom: 0in;">
Cooking 12
</div>
<div style="margin-bottom: 0in;">
Carousing 12
</div>
<div style="margin-bottom: 0in;">
Sex Appeal 12
</div>
<div style="margin-bottom: 0in;">
Stealth 10</div>
<div style="margin-bottom: 0in;">
Lockpicking 12</div>
<div style="margin-bottom: 0in;">
Computers 12</div>
<div style="margin-bottom: 0in;">
Crewman 12</div>
<div style="margin-bottom: 0in;">
Streetwise 12</div>
<div style="margin-bottom: 0in;">
First Aid 12</div>
<div style="margin-bottom: 0in;">
Area Knowledge 12</div>
<div style="margin-bottom: 0in;">
Driving 10
</div>
<div style="margin-bottom: 0in;">
Guns Shotgun 10</div>
<div style="margin-bottom: 0in;">
Ship Engineer 18</div>
<div style="margin-bottom: 0in;">
Armorer Ship Guns 14</div>
<div style="margin-bottom: 0in;">
Machinist 15</div>
<div style="margin-bottom: 0in;">
Armorer 14 Guns</div>
<div style="margin-bottom: 0in;">
Armorer 14 Lasers
</div>
<div style="margin-bottom: 0in;">
Gravitics 14</div>
<div style="margin-bottom: 0in;">
Life Support Tech 15</div>
<div style="margin-bottom: 0in;">
Ship Design 14</div>
<div style="margin-bottom: 0in;">
Electronics Engineer 14</div>
<div style="margin-bottom: 0in;">
Electrical Repair 15</div>
<div style="margin-bottom: 0in;">
Mechanical Engineer 14</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Important Gear
</div>
<div style="margin-bottom: 0in;">
Various Fine Tool Kits
</div>
<div style="margin-bottom: 0in;">
Laser Pistol with Belt Pack (100 shots,
20 without ) Blinding, Dazzle, Pulse, Standard settings</div>
<div style="margin-bottom: 0in;">
Body Armor Overalls
</div>
<div style="margin-bottom: 0in; orphans: 1;">
</div>
<div style="margin-bottom: 0in;">
Booze</div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-family: inherit; font-size: 14pt;">Medic (Jeff Bridges) </span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in;">
S 12</div>
<div style="margin-bottom: 0in;">
D 11</div>
<div style="margin-bottom: 0in;">
I 12</div>
<div style="margin-bottom: 0in;">
H 11</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Attractive 4</div>
<div style="margin-bottom: 0in;">
Luck 15</div>
<div style="margin-bottom: 0in;">
Fit 5</div>
<div style="margin-bottom: 0in;">
Healer Talent 2 18</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Skills</div>
<div style="margin-bottom: 0in;">
Fluent Romanian
</div>
<div style="margin-bottom: 0in;">
Streetwise 12</div>
<div style="margin-bottom: 0in;">
Profession Terraforming 12</div>
<div style="margin-bottom: 0in;">
Stealth 10</div>
<div style="margin-bottom: 0in;">
Scounging 12</div>
<div style="margin-bottom: 0in;">
Guns SMG 14</div>
<div style="margin-bottom: 0in;">
Guns Shotgun 12</div>
<div style="margin-bottom: 0in;">
Guns Pistol 12</div>
<div style="margin-bottom: 0in;">
Knife 12</div>
<div style="margin-bottom: 0in;">
Brawling 12</div>
<div style="margin-bottom: 0in;">
Wrestling 11</div>
<div style="margin-bottom: 0in;">
Soldier 12</div>
<div style="margin-bottom: 0in;">
SF military 12</div>
<div style="margin-bottom: 0in;">
Crewman 12</div>
<div style="margin-bottom: 0in;">
Physician 15</div>
<div style="margin-bottom: 0in;">
Diagnosis 15</div>
<div style="margin-bottom: 0in;">
Surgeon 15</div>
<div style="margin-bottom: 0in;">
First Aid 16</div>
<div style="margin-bottom: 0in;">
Physiology 12</div>
<div style="margin-bottom: 0in;">
Psychology 12</div>
<div style="margin-bottom: 0in;">
Pharmacy 12</div>
<div style="margin-bottom: 0in;">
Play Instrument 10</div>
<div style="margin-bottom: 0in;">
Play Chess 12</div>
<div style="margin-bottom: 0in;">
Play Poker 12</div>
<div style="margin-bottom: 0in;">
XP Research 12</div>
<div style="margin-bottom: 0in;">
XP Rifle 12</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Major Gear
</div>
<div style="margin-bottom: 0in;">
Civilian Shotgun 8+1
</div>
<div style="margin-bottom: 0in;">
5.7mm ETC PDW
</div>
<div style="margin-bottom: 0in;">
Hunting Rifle</div>
<div style="margin-bottom: 0in;">
Superfine Knife
</div>
<div style="margin-bottom: 0in;">
Light Body Armor Full Suit
</div>
<div style="margin-bottom: 0in;">
Crash Kit with extra bandage spray
</div>
<div style="margin-bottom: 0in;">
Surgical Tools
</div>
<div style="margin-bottom: 0in; orphans: 1;">
</div>
<div style="margin-bottom: 0in;">
Diagnostic Rig </div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: inherit;">Princess (<span style="font-size: 16px;"> Angelica Panganiban) </span></span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
ST 9</div>
<div style="margin-bottom: 0in;">
DX 12</div>
<div style="margin-bottom: 0in;">
IQ 12</div>
<div style="margin-bottom: 0in;">
HT 10</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Advantages
</div>
<div style="margin-bottom: 0in;">
Attractive 5</div>
<div style="margin-bottom: 0in;">
Emotion Sense L4 range (Unlimited) at
Skill 15 30
</div>
<div style="margin-bottom: 0in;">
Mind Shield 3 12</div>
<div style="margin-bottom: 0in;">
Fear Blast L4 100 yards range Does Not
Require Eye Contact at Skill 15 60
</div>
<div style="margin-bottom: 0in;">
Status 4 (some worlds) 10</div>
<div style="margin-bottom: 0in;">
Psi Ping 1 (may Ping “I want to
contact you” at unlimited range on a 12 or less
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Skills 53</div>
<div style="margin-bottom: 0in;">
Language English Fluent
</div>
<div style="margin-bottom: 0in;">
SF Filipino 12</div>
<div style="margin-bottom: 0in;">
Guns Pistol 12</div>
<div style="margin-bottom: 0in;">
Politics 12</div>
<div style="margin-bottom: 0in;">
History 12</div>
<div style="margin-bottom: 0in;">
Dance 12</div>
<div style="margin-bottom: 0in;">
Acrobatics 12</div>
<div style="margin-bottom: 0in;">
Karate 12</div>
<div style="margin-bottom: 0in;">
Holdout 12</div>
<div style="margin-bottom: 0in;">
Scrounging 12
</div>
<div style="margin-bottom: 0in;">
Stealth 12</div>
<div style="margin-bottom: 0in;">
Psychology 15</div>
<div style="margin-bottom: 0in;">
Literature 12</div>
<div style="margin-bottom: 0in;">
Art Appreciation 12</div>
<div style="margin-bottom: 0in;">
Filch 12</div>
<div style="margin-bottom: 0in;">
First Aid 12</div>
<div style="margin-bottom: 0in;">
Household Management 12</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Gear
</div>
<div style="margin-bottom: 0in;">
Clothes</div>
<div style="margin-bottom: 0in;">
Skin Suit
</div>
<div style="margin-bottom: 0in;">
Luggage
</div>
<div style="margin-bottom: 0in;">
First Aid Kit
</div>
<div style="margin-bottom: 0in;">
Computer</div>
<div style="margin-bottom: 0in;">
Arscorp Model C9 9mm Hold Out Pistol 4
extra magazines of 10 rounds each </div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in; orphans: 1;">
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="font-family: inherit;"><span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;">Companion (</span></span></span><span style="font-size: 18.6667px;">Bar Refaeli) </span></span></div>
<div style="margin-bottom: 0in; orphans: 1;">
<span style="color: black;"><span style="font-family: "times new roman";"><span style="font-size: 14pt;"><br /></span></span></span></div>
<div style="margin-bottom: 0in;">
S 11</div>
<div style="margin-bottom: 0in;">
D 12</div>
<div style="margin-bottom: 0in;">
I 12</div>
<div style="margin-bottom: 0in;">
H 10</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Advantages 50</div>
<div style="margin-bottom: 0in;">
Status 2 10</div>
<div style="margin-bottom: 0in;">
Registered Companion 1</div>
<div style="margin-bottom: 0in;">
Beautiful 12
</div>
<div style="margin-bottom: 0in;">
Fashion Sense 5</div>
<div style="margin-bottom: 0in;">
Companion Training 2 28</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Skills (54)
</div>
<div style="margin-bottom: 0in;">
Acting 14</div>
<div style="margin-bottom: 0in;">
Sex Appeal 12</div>
<div style="margin-bottom: 0in;">
Psychology 15</div>
<div style="margin-bottom: 0in;">
Diplomacy 13</div>
<div style="margin-bottom: 0in;">
Merchant 13</div>
<div style="margin-bottom: 0in;">
Dance 14</div>
<div style="margin-bottom: 0in;">
Art Appreciation 13</div>
<div style="margin-bottom: 0in;">
Music Appreciation 13</div>
<div style="margin-bottom: 0in;">
Erotic Art 12</div>
<div style="margin-bottom: 0in;">
Detect Lie 13</div>
<div style="margin-bottom: 0in;">
SF Companion 14</div>
<div style="margin-bottom: 0in;">
Play Instrument 13</div>
<div style="margin-bottom: 0in;">
Painting 14</div>
<div style="margin-bottom: 0in;">
Teaching 14</div>
<div style="margin-bottom: 0in;">
Karate 12</div>
<div style="margin-bottom: 0in;">
Judo 12</div>
<div style="margin-bottom: 0in;">
Sport Archery 12</div>
<div style="margin-bottom: 0in;">
Fencing 12</div>
<div style="margin-bottom: 0in;">
Profession Guardian 12</div>
<div style="margin-bottom: 0in;">
Guns Pistol 14</div>
<div style="margin-bottom: 0in;">
FD Pistol 12</div>
<div style="margin-bottom: 0in;">
First Aid 12</div>
<div style="margin-bottom: 0in;">
Shuttle Pilot 12</div>
<div style="margin-bottom: 0in;">
Area Knowledge 12</div>
<div style="margin-bottom: 0in;">
Housekeeping 12</div>
<div style="margin-bottom: 0in;">
Driving 12</div>
<div style="margin-bottom: 0in;">
History 10</div>
<div style="margin-bottom: 0in;">
Literature 10
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Important Gear
</div>
<div style="margin-bottom: 0in;">
Fancy Clothes and Make Up Kit
</div>
<div style="margin-bottom: 0in;">
Holdout Pistol 2 spare clips
</div>
<div style="margin-bottom: 0in;">
Painting Box
</div>
<div style="margin-bottom: 0in;">
Musical Instrument
</div>
<div style="margin-bottom: 0in; orphans: 1;">
</div>
<div style="margin-bottom: 0in;">
Super Fine Smallsword with fancy
umbrella scabbard </div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Cargo Hand and Security (Timothy Olyphant) </div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
S 12<br />
D 13<br />
I 12<br />
H 10</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Advantages 24</div>
<div style="margin-bottom: 0in;">
Acute Vision +1 2</div>
<div style="margin-bottom: 0in;">
Dead Eyed 1</div>
<div style="margin-bottom: 0in;">
Signature Gear (Rifle/Ammo) 2
</div>
<div style="margin-bottom: 0in;">
Weapon Bond (Rifle) 1</div>
<div style="margin-bottom: 0in;">
SOP (Go Bag ) 1
</div>
<div style="margin-bottom: 0in;">
Fit 5</div>
<div style="margin-bottom: 0in;">
Combat Reflexes 15</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Skills 71</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Camouflage 12</div>
<div style="margin-bottom: 0in;">
Stealth 12</div>
<div style="margin-bottom: 0in;">
Armory 12</div>
<div style="margin-bottom: 0in;">
Guns Rifle 16</div>
<div style="margin-bottom: 0in;">
Guns Pistol 15</div>
<div style="margin-bottom: 0in;">
Guns Machine Gun 13</div>
<div style="margin-bottom: 0in;">
Guns Grenade Launcher 13</div>
<div style="margin-bottom: 0in;">
Guns Rocket Launcher 13</div>
<div style="margin-bottom: 0in;">
Fast Draw Pistol 14</div>
<div style="margin-bottom: 0in;">
Brawling 13</div>
<div style="margin-bottom: 0in;">
Soldier 12</div>
<div style="margin-bottom: 0in;">
Crewman 12</div>
<div style="margin-bottom: 0in;">
Scrounging 12</div>
<div style="margin-bottom: 0in;">
First Aid 12</div>
<div style="margin-bottom: 0in;">
Savior Faire Military 12</div>
<div style="margin-bottom: 0in;">
Cargo Handler 13</div>
<div style="margin-bottom: 0in;">
Driving 13</div>
<div style="margin-bottom: 0in;">
Intimidate 12</div>
<div style="margin-bottom: 0in;">
Carousing 10</div>
<div style="margin-bottom: 0in;">
Gambling 12</div>
<div style="margin-bottom: 0in;">
Tactics 11
</div>
<div style="margin-bottom: 0in;">
XP Fluent English 4</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Weapons
</div>
<div style="margin-bottom: 0in;">
Russian ETC Storm Rifle Fine Accurate
with Smart Scope
</div>
<div style="margin-bottom: 0in;">
Holdout Pistol 2 spare mags in a power
holster
</div>
<div style="margin-bottom: 0in;">
12g Military Shotgun with Under Barrel
Grenade Launcher w/ Various Grenades
</div>
<div style="margin-bottom: 0in;">
Splat Gun
</div>
<div style="margin-bottom: 0in;">
Combat Armored Vest w/ Inserts
</div>
<div style="margin-bottom: 0in;">
</div>
<div style="margin-bottom: 0in;">
Light Armored Suit </div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
The Vi-Vi </div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
I cannot remember for the life of me what Vi-Vi stood for but the ship looked lots like a Traveller ScouT Courier and sported a highly illegal ship AI and illegal weapons</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Stats are "generic" for the setting since ships are mostly used as transport backdrop. GURPS Starships stats not included. </div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Vi Vi</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Custom Designed Science and Exploration Vessel</div>
<div style="margin-bottom: 0in;">
Length 400 feet long, 225 wide and 95 feet high at high point center</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Crew Minimum 2 , Standard 5</div>
<div style="margin-bottom: 0in;">
State Rooms + Berths Double Sized Captain's Suite + 8 additional staterooms and 12 berths (double</div>
<div style="margin-bottom: 0in;">
occupancy) includes enhanced life support</div>
<div style="margin-bottom: 0in;">
Cargo: 1000 Tons with optionally isolation cage</div>
<div style="margin-bottom: 0in;">
Special – Full Medical Suite with 24 cyro-tubes , lab and automed</div>
<div style="margin-bottom: 0in;">
Speed – Category 4 Thrust with category 6 Hard Burn with range of 750 AU empty/150 loaded.</div>
<div style="margin-bottom: 0in;">
Drive-- Parker-Merlin space drive with Dale Fusor. Normal rating 110% of needed.</div>
<div style="margin-bottom: 0in;">
Sensors and Computers – Advanced sensors with experimental robotics system and heavy automation</div>
<div style="margin-bottom: 0in;">
Weapons-- 4 Hardpoints with pop-up “Q” capability each mounting high energy ship to ship lasers and a single chaff dispenser. Also 4 mag grapples</div>
<div style="margin-bottom: 0in;">
Small Craft: Mounts for 4 Escape Shuttles (not available) 2 Modular Cutters each with 4 modules</div>
<div style="margin-bottom: 0in;">
racks. 10 self powered buoys and 2 scout drones</div>
<div style="margin-bottom: 0in;">
Atmo Capable with full ram scoop</div>
<div style="margin-bottom: 0in;">
<br /></div>
Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-4443896993888747939.post-71901407329014899452016-02-23T14:18:00.000-08:002016-02-23T14:18:05.763-08:00New Blogroll addition, The Sign of the Frothing Mug Took a look at the content and <a href="http://frothingmug.blogspot.com/2016/02/o-master-my-master.html#comment-form">this article</a> on Apprentice Wizards and Masters sold me and earned them a place on my blogrol.l<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4443896993888747939.post-36571242967856952652016-02-18T12:30:00.002-08:002016-02-18T12:30:21.595-08:00GURPSday 5 Areas where GURPS falls a bit flatGURPS like any games does have its limitations and weak areas. Many other games share similar weak spots so please y'all don't take this as ragging on GURPS only as pointing out its weaknesses.<br />
<br />
<br />
#1 Bestiary/Book of Adversaries <br />
<br />
GURPS really needs a book of adversaries . Not just D&D monsters but everyday foes in a plethora of settings ranging from Tl1 infantry to Tl12 police and with common critters as well. <br />
<br />
#2 Vehicles<br />
<br />
GURPS is not very good for vehicle combat. Its great for infantry fights even futuristic and modern , tolerable for horse mounted battles but not great for any kind of vehicle combat whether it be modern war, chariot battles or spacecraft. It works and its abstract systems can be fun but its not something the game is meant to do or as yet does well.<br />
<br />
#3 Benchmarks<br />
<br />
GURPS does have a rudimentary "your stats mean X" system but its sucks for determining things like "how do I compare to a typical man at arms or soldier or cop or professor or whatever." This is kind of a product of a lack of a books of adversaries as much as anything.<br />
<br />
<br />
#4 Supers Design<br />
<br />
GURPS has come a very long way since 3rd edition and its current rules (<a href="http://www.sjgames.com/gurps/books/powers/">GURPS Powers</a>, <a href="http://www.sjgames.com/gurps/books/powers/">GURPS Supers</a>) make Supers viable mechanically but its not easy to build powers or to use things like the Handbook of the Marvel Universe to benchmark ones own characters. If I wanted to play say a knock off of a certain web spinning guy who can lift 10 tons or a certain metal dude who can manage around 75 and bounce artillery shells or just a guy with an eyebeam whose power can punch through one inch of armor at 2 feet its surprisingly hard to do . Its also hard to make a good super quickly though templates do help here.<br />
<br />
#5 Scale<br />
<br />
GURPS even with the 4e upgrades and the awesome <a href="http://www.gamesdiner.com/gulliver">T-Bones Gulliver </a> doesn't handle scale well either very fast characters like speedsters or heck a mundane cheetah big ones, GURPS attack on Titan or Shadow of the Colossus would not be optimum nor would GURPS the Littles or Bunny And Burrows 4e be especially mechanically sound . really small ones. It does though children and young PC's surprisingly well , it doesn't benchmark skills but its otherwise not bad and GURPS <a href="http://www.lulu.com/us/en/shop/simon-washbourne/lashings-of-ginger-beer-rpg/paperback/product-18691885.html">Lashings of Ginger Beer</a> or Rugrats could work<br />
<br />
<br />
<br />
<br />
<br />Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-4443896993888747939.post-38954659410589280792016-02-18T12:00:00.004-08:002016-02-18T12:33:41.831-08:00GURPSday 5 places where GURPS Excels Like every game GURPS has its strong points and its weak points.<br />
<br />
I'd like to start with its strong points, where GURPS is amazing<br />
<br />
1st High verisimilitude mechanics for combat<br />
<br />
2nd Highly detailed and flexible charter generation<br />
<br />
3rd Cinematic movie style combat especially for <a href="http://www.sjgames.com/gurps/books/gunfu/">Gun Fu</a> settings.<br />
<br />
4th Time Travel. GURPS can handle any time travel setting you can imagine, probably better than they native rules can. If you like the rules from Continuum or Dr. Who or Time Master or whatever you can use any of them or all of them if you feel crazy.<br />
<br />
5th Subtle magic systems.<a href="http://www.sjgames.com/gurps/books/thaumatology/"> GURPS Thaumatology </a>and its predecessor <a href="http://www.sjgames.com/gurps/books/voodoo/">GURPS Voodoo </a> which along with <a href="http://www.sjgames.com/gurps/books/spirits/">GURPS Spirits </a>I wish would be updated cover the genre better than any other RPG. The only game i know that comes close is <a href="http://www.edenstudios.net/witchcraft.html">Eden Studios Witchcraft </a>written by C.J Carella who wrote GURPS Voodoo . Go figure.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4443896993888747939.post-44145189284970075242016-02-11T22:22:00.002-08:002016-02-15T23:19:58.091-08:00So what GURPS have you played and run ?I've played and run a lot less than I'd like to be honest<br />
<br />
I've run three campaigns all recently in 4th edition<br />
<br />
#1 A one mildly cinematic fantasy starting at 150 points. It ran about 12 sessions or so<br />
<br />
#2 A highly cinematic Fantasy inspired by the anime Inuyasha<br />
<br />
It was 250 points and extra "shard" powers. It ran 12 or 15 sessions<br />
<br />
#3 A firefly like SF game 150 points also 8-10 sessions<br />
<br />
I've also run "non campaign" games,<br />
<br />
Three sessions of Twilight 2000 in GURPS 3rd edition and a smattering of one shots, one fantasy Europe and one espionage shooter that I can remember<br />
<br />
I've played exactly once, Fantasy 100 points in 3rd edition Fantasy back in the day I think I played a mercenary. Its been a long long time though so I might be off<br />
<br />
By comparison I've run one Pathfinder campaign , 6 Angel or Buffy campaigns (though I've never played) load of Rolemaster and tons of D&D in various versions.<br />
<br />
GURPS simply was never on the menu until my current group for some reason but now that it is, well hey. I am going to play while I can.Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-4443896993888747939.post-9852202272578437152016-02-11T22:17:00.001-08:002016-02-15T23:20:24.433-08:00A late night GURPSday post Some notes on house rules Next week i think I am going to start converting some of my old 3e content and posting it. It may take a while as its all on paper but I have a ton of interesting characters to post<br />
<br />
Now onto some questions. What are your house rules ?<br />
<br />
#1 I often use the no points for disadvantaged variant from the old 3e GURPS Compendium 1<br />
<br />
The short version of the rule. Everyone gets whatever the campaign base is (typically 150) plus an extra 50. They than take whatever appropriate advantages they like.<br />
<br />
#2 I occasionally use bits of <a href="http://www.gamesdiner.com/gulliver">GURPS Gulliver </a><br />
<br />
#3 I use edge protection in GURPS that is armor is doubled vs cuts with damage that gets through the normal DR being applied as blunt damage.<br />
<br />
<br />
An example<br />
<br />
A broadsword cut does 6 points vs chainmail.<br />
<br />
In normal GURPS this would be 2 points +50% cutting. 3 points in total<br />
<br />
With edge protection its 2 points, 6 points minus 4 vs blunt/points and an extra 4 vs cutting<br />
<br />
#4 I sometimes use <a href="http://gamingballistic.blogspot.com/2014/01/armor-as-dice-what-and-why.html">armor as dice </a><br />
<br />
#5 I sometimes use Doug Cole's <a href="http://forums.sjgames.com/showpost.php?p=1245563&postcount=56">strength damage rescale </a>This does reduce damage and make it much harder to kill someone in armor but its far more realistic and increases character survivability as well. I do not use this in Dungeon Fantasy games though, only realism driven ones.<br />
<br />
#6 I use T-Bones <a href="http://www.gamesdiner.com/grazes">"Graze</a>" rules . If you make an attack exactly or miss a defense roll by one you take half damage. It stacks. This feel realistic to me and makes characters just a spot tougher.<br />
<br />
#7 In some games I use T-Bones <a href="http://www.gamesdiner.com/revised_defense_flow">revised defense flow</a>. Its a bit clunky till you get used to it but once you are, it makes combat even more realistic.<br />
<br />
It works this way<br />
<blockquote class="tr_bq" style="line-height: 100%; margin-bottom: 0in;">
<br />
Here's a suggestion
for an improved way to play: When an attacker announces his attack,
have the defender announce what he'll do in defense without
knowing the TH result. (The defender has to be specific, as
always: say, "I'll Dodge and Retreat", not "Yeah, I'll
defend".) Resolve TH and defense normally.</blockquote>
<br />
Its a solid rule that brings a dose of reality to combat and is fast to impliment. It also adds a lot to precognitive types who use the regular GURPS rules<br />
<br />
As above I don't use this rule in Dungeon Fantasy which is highly cinematic.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4443896993888747939.post-59929953208472890302016-02-08T14:05:00.004-08:002016-02-08T14:05:58.363-08:00What Would your ultimate custom game look like ?My game would have the following traits<br />
<br />
High verisimilitude especially in combat like GURPS or Unisystem<br />
<br />
Quick Life path character generation with reasonably simply skills and a non lifepath option<br />
<br />
A solid bestiary with the common monsters<br />
<br />
Two magic systems, 1 like True20's psychic system and the other like Ars Magica<br />
<br />
Quite detailed equipment lists<br />
<br />
Vehicle , Outdoor and Chase rules<br />
<br />
fantasy, modern/urban fantasy and SF support and maybe post apoc support.<br />
<br />
So a cross between Melanda, Beyond the Wall and Unisystem basicallyUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-4443896993888747939.post-65550584415703693882016-02-05T20:24:00.001-08:002016-02-05T20:24:07.429-08:00 A terrific game I left off my list True20True20 probably should have made #5 to be honest.<br />
<br />
Its a mutant cross between Mutants and Masterminds 1st Edition, the generic classes from D20 Unearthed Arcana using the Complete Psychics Handbook from Green Ronin as its magic system<br />
<br />
It has many settings SF, Fantasy, Horror, Modern you name it a variant (its predecessor Blue Rose) and support for most things a GM or player needs.<br />
<br />
It fills a similar niche to Savage Worlds though I vastly prefer True20 . YMMV of course<br />
<br />
Alas its not that popular anymore and the system is pretty moribund<br />
<br />
Its too bad as I would have liked to see what other cool stuff came out and its signature horror setting "The Razor in the Apple" made into a full bookUnknownnoreply@blogger.com1tag:blogger.com,1999:blog-4443896993888747939.post-25760675726788684222016-02-04T18:28:00.001-08:002016-02-15T23:21:46.074-08:00All my current favorites in order (yes with GURPS listed it is GURPS day) My favorites in order<br />
<br />
#1 Unisystem classic and cinematic (Buffy/Angel, All Flesh Must be Eaten witchcraft more) . A wonderful game that is a bit moribund right now. Not dead just resting waiting for BRAAAINS...<br />
<br />
#2 GURPS. If I could choose only one system, I'd choose Big G no hesitation. It might be the best RPG ever designed<br />
<br />
#3 Beyond the Wall. A D&D variant that oh heck I'll link its main page and let <a href="http://www.flatlandgames.com/btw/">them</a> describe it.<br />
<br />
#4 Rolemaster. I don't play this old warhorse these days but I've never had a bad game.<br />
<br />
#5 Every other D&D variant. I like 2e, 3x and 5 mostly though Swords and Wizardry is a solid choice too.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4443896993888747939.post-40443278725339699432016-02-04T18:23:00.001-08:002016-02-04T18:23:14.712-08:00So What do You Think of Pathfinder and D&D 5 as compared to GURPS Fantasy First Pathfinder. It is an OK game. It doesn't support the kind of fluid action that I like in a game and in many respects, outside of the D&D for the sake of D&D experience class/level is stifling and overly structured.<br />
<br />
I like chases, acrobatics, action and that kind of thing and Pathfinder and D&D even with my home brew rules don't support it. GURPS has a whole lines GURPS Action and GURPS Dungeon Fantasy on the topic.<br />
<br />
Also while I get around power creep by running Epic 6 Pathfinder , that is leveling stops at 6 with feats substitution for further advancement , simply hit point escalation is not my thing nor is the vast power differential between level 1 and say 10.<br />
<br />
As for D&D 5e I rather like it . It still sucks for action games and has hit point creep but it basically takes care of most of the rest of the power difference. It feels like a world where Eliminster say could live in with regular people. Its quite good and designed that with luck a low level party could kill a high level NPC. Its not likely but its possible and I like that.<br />
<br /><br />
GURPS however is just better than either . It does action, verisimilitude and high action equally well.<br />
<br />
Downsides well, I personally don't care that much for GURPS Magic. Now it works fine and of course I've got entire product lines that change it up anyway.<br />
<br />Where GURPS fails though is in bestiaries.<br />
<br />
Pathfinder has I dunno 5 official bestiaries and who knows how many 3rd party references, maybe as many as 50 . Monsters galore<br />
<br />D&D 5e has one Monster Manual which is probably enough, I suspect another will be forthcoming eventually and since the system resource document and open license is released, there will be 3rd party stuff<br />
<br />
GURPS has monsters scattered in Dungeon Fantasy, race templates and tools to make more of both but it is lacking in that area. Conversions from 3e are fairly challenging and frankly though charming the old Fantasy Bestiary is full of folkloric monsters no one would use . No one needs Agro-Pelters and Snolligosters (yes they are in the book) in their game they need far more conventional sword fodder.<br />
<br />
GURPS is lacking in that area and I hope some means to fill that empty space comes up. It won't be me doing it though, I'm not up to the task. Maybe I'll manage a pyramid article someday though. Who knows.<br />
<br />
<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4443896993888747939.post-8517074321730876142016-02-04T14:42:00.002-08:002016-02-15T23:22:02.723-08:00What would you play if you GURPS didn't exist?I discovered GURPS around 1989 or 90 when I was a young gamer. I've collected books, read books, play a few sessions though surprisingly few for how much I like the game, GM'd a bit more and done some comped play-testing.<br />
<br />
It was my very favorite system for many years, the only one I regularly bought anything for.<br />
<br />
It stayed at number one only supplanted by its offspring, the Unisystem written by GURPS Voodoo alum C.J Carella .<br />
<br />
Unisystem famous for Buffy and All Flesh Must Be Eaten is basically the child of GURPS and World of Darkness, using a simpler system of character generation more akin to WoD but with a strong focus on verisimilitude like GURPS has.<br />
<br />
However imagine a hideous world without GURPS or Unisystem would I'd still be gaming?<br />
<br />
Yes.<br />
<br />
I'd almost certainly be playing D&D of some kind, I still do , the Fantasy Trip if it existed and I discovered it and likely some kind of system that covered modern fantasy.<br />
<br />
I'd also be playing BRP/Call of Cthulhu probably a lot of it. My 1st serious RPG was Runequest 2 and it was and is a great game.<br />
<br />
<br />
<br />
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4443896993888747939.post-60130838843711153132016-02-04T14:35:00.000-08:002016-02-15T23:22:29.828-08:00So is GURPS Deep Star Inspired by the Expanse ?In short. No.<br />
<br />
I hadn't watched the show till well after I decided on what would suit our current play situation best. I have seen the first episode, it was a tolerable Space Opera using some Hard S.F.<br />
<br />
Nothing wrong with that as it seems right up my alley but thus far, I find the show to be meh and probably won't be watching it.<br />
<br />
That said from what little I saw it would be quite suitable for a GURPS game.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4443896993888747939.post-53784771724603504672016-01-28T21:24:00.002-08:002016-01-28T21:30:53.984-08:00Alsmost missed GURPSday and What's Next GURPS Deep Star I have decided what GURPS game I will be running next.<br />
<br />
GURPS Deep Star which is simply Star Trek style space exploration in a TL 9 setting using TL 11 "Alien" Star Ships<br />
<br />
Like the last campaign, this game is designed to be episodic and to allow for player walk on and offs.<br />
<br />
Inspiration include Ancient Aliens, UFO Folk Lore, a little X Files , Star Gate SG 1, Aliens 1-4, Outland , a tiny dash of Solider and Blade Runner, Runaway , Star Trek (of course) and the <a href="http://www.tritacgames.com/Incursion.htm">Tri Tac RPG Incursion </a><br />
<br />
PC's will be 255 points with a 15 point duty (all the time hazardous) one of Code of Honor, Sense of Duty or Honesty and one 5 point disadvantage if desired. No points will be given for disdvanatges as they are worked into the point base.<br />
<br />
Character types can be a a mixture of astronauts, specialized scientists and a few military personal. Most shoudl come from the Anglosphere and for any that do not, English at native is a requirement<br />
<br />
House rules will include Doug Cole's reduced hand weapon damage system and possibly Technical Grappling though this is unlikely to be used.<br />
Whew.<br />
<br />
Well that should be everything. Next week, maybe some crunch.<br />
<br />
Till then. Good gaming.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4443896993888747939.post-14180660394817050362016-01-21T13:21:00.003-08:002016-01-28T21:32:41.995-08:00My next plans regarding GURPS for 2016I'm polishing up running a Pathfinder game . I ran epic 6 (levels cap at 6 , get a feat each session after) and it its been fun but on the whole I found out that not Pathfinder is far from my ideal playstyle . Good fun but not a great game.<br />
<br />
Not only I'm I settling for a game that doesn't suit me well that I am neglecting my old pal GURPS.<br />
Well not any longer<br />
<br />
So my "GURPS in 2016" will be another campaign. I don't know which setting but its going to be Action driven and to carry the fluid excitement that Pathfinder simply doesn't deliver<br />
<br />
What I hope to accomplish aside from simply being fun is to introduce new gamers like the many walk-ins and drop ins at my FLGS who join our PF game for session or two where we game to how great GURPS is<br />
<br />
Get a little space in their head for GURPS and a taste for the game and we can grow the play base<br />
<br />
It may never be as big as D&D, probably won't but there is lots of room to grow and I plan to do my part.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-4443896993888747939.post-5874915884090291272016-01-21T13:15:00.001-08:002016-01-28T21:32:05.149-08:00Its GURPS Thursday so a bit of personal history and making GURPS bigger Well its becoming a custom in the community to post about the game on Thursday and though I'm not calling Thor's Day GURPSday seeing as how I've been part of the community for a very long time I figured I ought to contribute with an article on my personal history with the game<br />
<div>
<br /></div>
<div>
I've owned GURPS since Man to Man and been a playtester and for a while it was the only RPG I bought anything for or owned. </div>
<div>
<br /></div>
<div>
For all that I've only played or run it a handful of times,. </div>
<div>
<br /></div>
<div>
I've played a ton of games but run mostly 2nd thru Pathfinder editions of D&D, some games of Marvel Superheroes and a lot of GURPS's cousin Unisystem (Buffy/Angel/All Flesh Must Be Eaten) </div>
<div>
<br /></div>
<div>
And there is a reason for that. Lack of players and GM's </div>
<div>
<br /></div>
<div>
In my experience not many people at least in the US actually play GURPS or gravitate to it given a choice. </div>
<div>
<br /></div>
<div>
There are a lot of reasons for it, perceived complexity , lack of flavorful rules (GURPS is workmanlike not exciting) too realistic for personal taste and so on. </div>
<div>
<br /></div>
<div>
Back in the heyday of print books and mostly before the Internet was ubiquitous this didn't matter much. Most GURPS books were bought as source books anyway. Some of them were well written enough you crib nearly an entire high school level maybe college Freshman paper from them.</div>
<div>
<br />
Even the ones that weren't that dense were pretty much almost everything you need for gaming that setting style. </div>
<div>
<br /></div>
<div>
Now though times have changed, </div>
<div>
<br /></div>
<div>
Don't get me wrong, GURPS is not ill its in fact as healthy as a horse and in raw terms has more support than it ever had in the print book days. You can count on getting something cool every month and htis doesn't seem to be going anywhere </div>
<div>
<br /></div>
<div>
But what it does not have is space in the average gamer's mind. GURPS is a bit invisible to most being limited to a few hundred sales of its best stuff and maybe the core books on the shelf (my FLGS has them) </div>
<div>
<br /></div>
<div>
That can change though and it is where we come in. </div>
<div>
<br /></div>
<div>
If we want GURPS to be something more than a tiny niche for gearhead gamers , we the GURPS fans have to make it happen. </div>
<div>
<br />
We have to run them, encourage others to play and put in the hard work needed to make the game newbie friendly. Make the pregens master the rules (easier said than done) and make the game smooth as butter </div>
<div>
<br /></div>
<div>
Its not always easy since most of us have lives, jobs, careers but if we are willing to say put in a few hours over a weekend we can make it happen. </div>
<div>
<br /></div>
<div>
I'm in. Are you? </div>
<div>
<br /></div>
<div>
<br /></div>
<div>
<br /></div>
Unknownnoreply@blogger.com0