For the most part these map to Pathfinder SRD or older editions verbatim with the few exception noted.
Tricky weapons such as switchblades, air guns and the alchemical exotic weapons are all masterwork. This is not to make them even less desirable but to represent how difficult they are to make at Midrea's technology level.
The Monk's weapons list is slightly altered, the Nunchaku and Sai are now a light martial weapons (the Light Flail and the Sword Breaker respectively) and the Kama (now called Sickle) Saigham and Shuriken are simple weapons. This puts them at their accurate level of difficulty based on the effectiveness rather than just being exotic because monks can use them .
Stats of course are not included.
As for other weapons, I'd probably allow them on a case by case basis. I have allowed such things as combat shovels before and as I have mentioned, almost anything can be found on Midrea, somewhere
Midrean Weapons
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SIMPLE
Knife (as dagger, cut and thrust, does 1d3, costs 1GP)
Switchblade (M.W. only)
Brass Knuckles
Gauntlets
Cestus
Dagger
Punch Dagger
Sliver Moon Knife (as Jambiya)
Sap (1d4 non lethal)
Long Knife (as dagger, slash damage)
Spiked Gauntlet
Fighting Stick (as Light Mace)
Fighting Cane (as Hanbo)
Stake
Sickle
Siangham
Club
Holy Water Sprinkler (M.W. only Battle Aspergillum use Heavy Mace Stats )
Mace (as Heavy Mace)
Morningstar
Short Spear
Longspear
Staff
Boar Spear
Spear
Blowgun
Light Crossbow
Medium Crossbow
Hand Crossbow
Dart
Javelin
Throwing Star
MEDIUM
Throwing Axe
Blade Boots (M.W. only)
Hand Axe
Throwing Hammer (as Light Hammer does 1d6)
Ranger Knife (as Kukri)
Ranger Sword (as Short Sword w/ Saw Blades)
Short Sword
Light Pick
Light Flail
Battle Axe
Longsword
Heavy Pick
Rapier
Sharpened Scabbard (M.W. only)
Scimitar
Sword Cane (M.W. only)
Trident
Warhammer
Cutlass
Sword Breaker (as Sai)
Bill
Bardiche
Crows Beek (Bec De Corbin)
Mattock (Earth Breaker)
Great Sword
Great Axe
Glaive
Glaive Guisarm
Great Club
Guisarm
Pole Axe (Halberd)
Lucern Hammer
Lance
Pickax (does 1d10)
Ransuer
Scythe
Syringe Spear (M.W. Only)
Alchemists Sword (Short Sword as Holy Water Sprinkler M.W. only)
Throwing Wheel (as Chakram)
Longbow
Short Bow
Shang (as Hunga Munga)
Pilum
Repeating Crossbow
Sling
Poison Ring
Pike
EXOTIC
Blade Helmet (as Babezu Beard) (M.W. only)
Double Spear
Battle Pick
Bastard Sword
Bastard Axe
Two Moon Sword (as Lajatang)
Whip
Scorpion Whip
Half Moon Sword
Spiked Chain
Bladed Chain
Combat Chain
Comet Hammer (Dorn Degar/Meteor Hammer 1d8)
Garrote
Man Catcher
Flambard (M.W. Great Sword only)
New Moon Sword (as Shotel )
Half Moon Sword (as Double Axe also trip weapon)
Blade Staff (as Double Sword may use Quarterstaff Feats)
Hook Sword (as Temple Sword)
Bola
Spiked Bola
Throwing Shield
Net
Lasoo
Sling Staff
Airgun (M.W. only)
Alchemists Javelin (as shrillshaft javelin M.W. only)
Javelin Thrower
Weapon Mods
Basket Hilt
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