Thursday, January 28, 2016

Alsmost missed GURPSday and What's Next GURPS Deep Star

I have decided what GURPS game I will be running next.

GURPS Deep Star which is simply Star Trek style space exploration in a TL 9 setting using TL 11 "Alien" Star Ships

Like the last campaign, this game is designed to be episodic and to allow for player walk on and offs.

Inspiration include Ancient Aliens, UFO Folk Lore, a little X Files ,  Star Gate SG 1, Aliens 1-4, Outland , a tiny dash of Solider and Blade Runner, Runaway ,  Star Trek (of course) and the Tri Tac RPG Incursion 

PC's will be 255 points with a 15 point duty (all the time  hazardous) one of Code of Honor, Sense of Duty or Honesty and one 5 point disadvantage if desired. No points will be given for disdvanatges as they are worked into the point base.

Character types can be a a mixture of astronauts, specialized scientists and a few military personal. Most shoudl come from the Anglosphere and for any that do not, English at native is a requirement

House rules will include Doug Cole's  reduced hand weapon damage system and possibly Technical Grappling though this is unlikely to be used.
Whew.

Well that should be everything. Next week, maybe some crunch.

Till then. Good gaming.

Thursday, January 21, 2016

My next plans regarding GURPS for 2016

I'm polishing up running a Pathfinder  game . I ran epic 6 (levels cap at 6 , get a feat  each session after) and it its been fun but on the whole I  found out that not Pathfinder is far from my ideal playstyle . Good fun  but not a great game.

Not only I'm I settling for a game that doesn't suit me well  that I am neglecting my old pal GURPS.
Well not any longer

So my "GURPS in 2016" will be another campaign. I don't know which setting but its going to be Action driven and to carry the fluid excitement that Pathfinder simply doesn't deliver

What I hope to accomplish aside from simply being fun is to introduce new gamers like the many walk-ins and drop ins at my FLGS who join our PF game for session or two  where we game to how great GURPS is

Get a little space in their head for GURPS and a taste for the game and we can grow the play base

It may never be as big as D&D, probably won't but there is lots of room to grow and I plan to do my part.

Its GURPS Thursday so a bit of personal history and making GURPS bigger

Well its becoming a custom in the community to post about the game on Thursday and though I'm not calling Thor's Day GURPSday seeing as how I've been part of the community for a very long time I figured I ought to contribute with an article on my personal history with the game

I've owned  GURPS since Man to Man and been a playtester and for a while it was the only RPG  I bought anything for or owned. 

For all that  I've only played or  run it a handful of times,. 

I've played a ton of games but  run mostly 2nd thru Pathfinder editions of D&D, some games of Marvel Superheroes and a lot of GURPS's cousin Unisystem (Buffy/Angel/All Flesh Must Be Eaten) 

And there is a reason for that. Lack of players and GM's  

In my experience not  many people at least in the US actually play GURPS or gravitate to it given a choice. 

There are a lot of reasons for it, perceived complexity , lack of flavorful rules (GURPS is workmanlike not exciting) too realistic for personal  taste and so on. 

Back in the heyday of print books and  mostly before the Internet was ubiquitous  this didn't matter much. Most GURPS books were bought as source books anyway. Some of them were well written enough you crib nearly an entire high school level maybe  college Freshman paper  from them.

Even the ones that weren't that dense were pretty much almost everything you need for gaming that setting style. 

Now though times have changed, 

Don't get me wrong, GURPS is not ill its in fact as healthy as a horse and in raw terms has more support than it ever had in the print book days. You can count on getting something cool every month and htis doesn't seem to be going anywhere   

But what it does not have is space in  the average gamer's mind. GURPS is a bit invisible to most being limited to a few hundred sales of its best stuff and maybe the core books on the shelf (my FLGS has them) 

That can change though and it is where we come in. 

If we want GURPS to be something more than a tiny niche for gearhead gamers , we the GURPS fans have to make it happen. 

We have to run them, encourage others to play and put in the hard work needed to make the game newbie friendly. Make the pregens  master the rules (easier said than done) and make the  game smooth as butter 

Its not always easy since most of us have lives, jobs, careers but if we are willing to say put in a few hours over a weekend we can make it happen. 

I'm in. Are you? 



Wednesday, January 20, 2016

RIP David Bowie

Sad as all heck that a mere few days after I post some David Bowie music, he passes on.

Thanks for all the music and entertainment Mr. Bowie. Heaven at least will be a bit stranger.