I've mentioned my game word a time or two on this blog. Its not in my or my players opinion that special, it doesn't really have an edge over any other game world. It is however mine and I suppose theirs too.
What it does do is bring home the fun in several systems which is about all anyone could ask for.
When I bring new players in, here is the sheet I offer them. Its not exactly concise or an elevator pitch but its no so long as to get the TL;DR glazed eye look either.
Welcome to the campaign and to my game worlds, Midrea
Midrea was designed around the five themes
#1 Its coherent: Anything in the game world has to make sense
#2 It has verisimilitude: This is a world where monsters and magic are real and the world is designed to reflect that reality
#3 Its open to virtually any kind of character you can imagine. Pretty much anything Pathfinder goes
#4 Its open to any kind of campaign that can be imagined
#5 The tropes are part of the game. this means that there is a reason that it is a Euro-Centric game world where everyone speaks common and different species live side by side
#6 Its a a bit wahoo, all the older science fantasy traditions, space ships, blasters, aliens, guns, psionics are all part of the world
Take a look at Appendix N and the map and you'll have a good idea about what drives the design.
Until then, lets toss some dies, eats some snack and play.
Forthcoming visual history of D&D - I am curious about this forthcoming book: *Dungeons and Dragons Art and Arcana: A Visual History*. One thing that it reveals is that many iconic D&D monste...
1 day ago