Every rose has it thorns I guess and 5e has a few too
#1 Bounded Accuracy and skills. I love the rule but it doesn't cover proficiency they way I'd like it too. I'd like a system more akin to Adventurer Conqueror King where you can have Apprentice, Journeyman and Master and maybe Grandmaster levels skills that uncouple from your level based proficiency bonus a bit. I think in some respects the Epic 6 skills reflect human realities a bit better but again its D&D and regardless, it works.
#2 Hit point escalation. I kind of like bounded hit points instead of 20 hit die juggernauts . That said, the bounded accuracy still means that the ultra high level types can be hit and attrited down but its just time consuming and they hit hard.
#3 Wizards have a lot of magic, way more power than I am used too. I played the starter set elf wizard and with rests basically had unlimited magic in terms of ritual spells and cantrips and rarely ran low on spells. And while we were well above average in craftiness and the GM a bit of a novice though skilled I never even felt the need to use my 2nd level spells . Now this extra magic isn't game breaking and unlimited flame bolt cantrip really isn't more powerful than a bow but its a bit off putting.
However none of these make the game unplayable, its still rock solid and I will be playing more. ,
New Mirkwood Campaign - Last year I noted that I was pleasantly surprised by *Adventures in Middle-earth*—Cubicle 7’s adaptation of the 5th edition *Dungeons & Dragons* rules to t...
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