I'm polishing up running a Pathfinder game . I ran epic 6 (levels cap at 6 , get a feat each session after) and it its been fun but on the whole I found out that not Pathfinder is far from my ideal playstyle . Good fun but not a great game.
Not only I'm I settling for a game that doesn't suit me well that I am neglecting my old pal GURPS.
Well not any longer
So my "GURPS in 2016" will be another campaign. I don't know which setting but its going to be Action driven and to carry the fluid excitement that Pathfinder simply doesn't deliver
What I hope to accomplish aside from simply being fun is to introduce new gamers like the many walk-ins and drop ins at my FLGS who join our PF game for session or two where we game to how great GURPS is
Get a little space in their head for GURPS and a taste for the game and we can grow the play base
It may never be as big as D&D, probably won't but there is lots of room to grow and I plan to do my part.
Classic Dungeons and Dragons modules to be reprinted - Well this is interesting: *Goodman Games *has partnered with *Wizards of the Coast* to publish some classic D&D modules in hardback form. Here is the ful...
1 day ago