For the me that has to be the "mega charged" items like staffs and wands. I find them unbalancing, a bad flavor fit and an annoying resource to track. In play it seems like either the players will use them with abandon blasting everything in sight or horde them for fear of running out of charges. Neither is exactly what I consider fun
Instead I find items like the Rod of Thunder and Lighting or some version of Ebberon's Eternal Wands far more interesting and balanced.
Now this dislike does not extend to "old school" games where items are rare and the wands can be recharged. In those cases its more of a signature item like the White Queen of Narnia's Flesh to Stone Wand or something like that.
Also dare I say, game balance is really not part of old school design and as such, the extreme power really does not matter that much.
D and D is cool - The *New York Times *recently published an opinion piece explaining "Why the Cool Kids Are Playing Dungeons & Dragons." Of course, *I* have known that D&D ...
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