I am starting a new mini series about my game world Midrea and its cousin Eradim.
This series will be a series of design bits, why I did X vs. Y that sort of thing. Hopefully it will be of interest to world builders and my readers but if nothing else articulating these design choices will help me clarify my own thinking.
Because I wanted a fantasy world with occasional bits of space in the old school vein ala Expedition to the Barrier Peaks, Blackmoor and others that was accessible I needed to have a means to make it fair for the other players.
I decided on an application of three rules
#1 Clark's Third Law namely that "Any sufficiently advanced technology is indistinguishable from magic."
#2 Stats are balanced, not fluff and as such if the campaign is at a level that allows it, balance won't be hurt.
#3 If it weird we all have to agree its O.K and I'll shoehorn it in.
Applying these three things allows a player to enjoy almost anything they can think of without screwing up the game.