Its just a quirk I've noticed about myself as a player, either I'm getting old or something but outside of dungeon crawls I tend to avoid violence in games of late.
It wasn't always this way though I've never played combat monkeys but its just I find many fights tedious, no longer care about weapons minutia or any of that. I know these things. know my weapons and martial arts I just don't groove to them in my gaming as much.
Now I don't always get a choice in this when I play. First my GM's like the action scenes
Second even when the GM isn't pushing action one or more people in the group will almost certainly draw agro on us all so it behooves me to make combat effective characters. So I do and sometimes I have fun. often not.
Now don't get me wrong I'm not some gaming snob, I don't even play story games or think they better than good old TTRPG's or that violence is in games is wrong. Heck I enjoy my share of hack and shoot in computer games but for whatever reason I usually make characters who avoid unnecessary fights and violence,
Heck I've even skipped games I thought were going to too violent letting folks know.
As such I simply try to make my choices with both eyes open and this makes sure that everyone is happier and that I pull my weight as a player too.
Now this doesn't seem like a big deal but it might surprise you how many gamers don't do this and its a shame. There are lots of reasons, habit, not wanting to be alone, others but in any case it would make better gaming for everyone if people could articulate what they want and play only when they were into the game and its premise.
D and D is cool - The *New York Times *recently published an opinion piece explaining "Why the Cool Kids Are Playing Dungeons & Dragons." Of course, *I* have known that D&D ...
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