I was just thinking about an alternate magic system. Instead of thr arcane/divine split or the
the druid , cleric, magic user dichotomy though how about a Chaos/Nature/Law split?
Chaos magic would be obvious "physics" violating spells, blast magic, walls and that sort of thing. Some of the shadow illusions would be here as well
Nature magic would deal with things that already exists animals, divination, mental spells plants, healing and such ...
Order magic would be things that effect probability, celestial energy maybe , turning undead (as as spell ala Lament of the Flame Princess) and some cross overs like divination and buff spells ...
If desired schools could be tied to a stat such Chaos magic to Cha , Nature Magic to Int and Order magic to Wis maybe
Or they could be tied to an OD&D 3 alignment system (Chaos= Chaotic, Nature =Neutral and Order = Lawful ) or even inverted (magic is about domination of the forces, so Chaos Magic Users are lawful and Order magic users and Chaotic)
As for the classes, in 3x/Pathfinder they'd be a custom deal mixing aspects of Wizard, Archivist and the Elements of Magic "Boon" system --
In OSR games they'd be treated as a magic user with a custom spell list and d6 for hit die instead of d4. Unlike MU's they can wear non metal armor (or mithril) and use most weapons. What balances this is that they have an MU's to hit ..
So what do y'all think?
D and D is cool - The *New York Times *recently published an opinion piece explaining "Why the Cool Kids Are Playing Dungeons & Dragons." Of course, *I* have known that D&D ...
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