Thursday, June 9, 2011

Change the Classes Change the World Revisited

I've covered this topic before here and here for the interested.

My regular readers will probably be aware of my frustration with the 3x/Pathfinder options bloat, the endless pages of races and classes and feats and to a lesser monsters, spells and magic items.

There is however an occasion in which that complexity comes in real handy and I relish options.

When I am building a setting and I want something different there is nothing quite as cool as mixing it up.

As an new example,

Ennobled.

In this setting there are no spells above 6th level and no exceptional (non spell using) mundane classes. Instead the PC are all from ancient magical bloodlines and all have the ability to cast spells.

The rules variants are as follows

There is only one race, Human. PC classes are as per Pathfinder rules, 25 point buy. NPC's classes use lesser point buy (maximum 20) and do not gain +2 to an attribute,

Each PC regardless of class gets the Prestidigitation cantrip. This is the manifestation of magic all PC classes have. It may not be selected retained or swapped and does not count against any class features or limits. It functions normally as per Pathfinder rules though it is innate supernatural ability.

All classes use spells and where non spell using options exist they are not permitted The list is as follows

Pathfinder SRD

Bard
Ranger
Paladin
Inquisitor
Alchemist
Summoner
Magus


3rd Party Sources
Yogi (Year's Best D20)
Kundala (Book Erotic Fantasy)
Arcane Trickster of Steel (Arcane Trickster Second Look)
Arcane Trickster of Skill (Arcane Trickster Second Look)
Arcane Archer core
Artificer (Tome of Secrets)
Hex Blade
Evangelist (Advanced Player's Manual)
Thane Mage ((Advanced Player's Manual)

Under Consideration
Gutter Mage (one of 2 versions ether from Oone's Great City or the Book of Roguish Luck)
Archon

Special
For those who relish Arcane power, some selected Mystic Rangers have been initiated into the Order of the Star and have learned high magics. Its an arduous road but for True Seekers may be worth the journey.

Now with what are very few changes there is now a fairly balanced (all the bases are mostly covered) set up with a very different play style to regular D20.

If I choose to go a bit further and change the weapons and gear list a bit (say make it more Indian flavored or whatever) I can create a unique game with little or no learning curve.

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