My original version of this concept was a bit more complex and gritty but I thought y'all might like to see it.
Mortals and Heroic Mortals work as before with the caveat that they use the mechanics from a Game of Thrones for combat and do not have access to spell casting classes other than a modified adept.
Exemplars are made the same way as above with the following changes.
Use the Best 6 of 8 ability matrix and start at L10 Gestalt
Exemplars heal as per standard D20
Exemplars are immune to aging and cannot be turned into undead.
Unlike mortals who stun on 1/2 Con plus feats Exemplars use their who Con score.
Magic items are as per normal however as every class gets a defense bonus and armor is DR, the easiest solution is to split the GP allotment, half should become innate bonuses bought as slot-less items (but at normal cost) and the other half cool items.
Not also that magic weapons work as Valayrian Steel weapons in the AGOT ruels against no magic armor.
After re-flavor feats and such to taste.
And there you have it, Exemplars 2.0 ..
Dead Light (Call of Cthulhu adventure summary) - As I've mentioned before here, I've been running a sporadic *Call of Cthulhu *7th edition campaign since Halloween 2014. Most of the adventures I've run ha...
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