Showing posts with label second edition. Show all posts
Showing posts with label second edition. Show all posts

Monday, April 26, 2010

trimming the cruft OS/2 Streamline

Just a heads up on a few ideas I am playing with, in particular a modification of my 2e house rules
OS/2 Warp that I am going to call OS/2 Streamline

What I have so far is

#1 eliminating multi-classing in favor of a small handful of custom classes.

#2 allowing any class to take any proficiency at normal cost.

#3 eliminating kits

#4 Very little players option stuff

#5 trimming subsystems and options bloat.

If anyone has a suggestion they think will serve well, let me know.

In defense of 2e

I saw an anti 2e rant here on the Gentlemen Gamers excellent blog. As 2e was "My D&D" the one I have had the most fun playing over the years I have to defend it.

To each of his points.

#1 Loss of classes.

The only classes that was really dropped was the Assassin, which came back not once but twice (1st in the Complete Thieves Handbook and later as the Assassin of the Scarlet Brotherhood) and the horrbily unblanced Cavalier and Barbarians which also returned in several forms .

Personally vis a vis the Assassin class I could have cared less they dropped as in my opinion the class simply was lackluster and had no specific role in the game As far as the Illusionist, the specialty mage was not quite as flavorful but it did the job just fine.

While Gentlemen Gamer did not mention the Half Orc per se, I suspect that its loss was something that annoyed both us. It just wasn't a real spoiler and again, it returned too.

#2 The idea of the specialty priest and the specialty wizard were and are good ones, the flaw lies in consolidating the spell-lists.

Well I have to disagree. The rules were simpler,easier to understand and just as playable. The specialty priests were actually more interesting than their 1e counterparts. The specialist mage was just fine and yeah sure some of the thunder was stolen by the generalists (no more Alter Reality for instance) the loss was minor compared to the gain in ease of play and rules coherence.


#3 In short, where others see a "simplified", "cleaned up", version of AD&D, I see a waste of squandered possibilities and horrid implementation.

While I would have enjoyed some more of the Gygaxian Weirdness (like the lost Mountebank class) too I frankly don't see what lost. The 2e rules simply were better thought out and maintained basically the same play feel. They were good enough ...

#4 The Code of Ethics

I have to grant him this point with a caveat. Oe was written by and for middle aged men (Gary was 36 when it was published , as old as many of us old schoolers are now ) and 1e was assumed to be college or older game . What TSR discovered though is that it was kids who were often playing it. I started at 11 with Holmes (which had nothing much offensive) and this was quite common .

And unlike the college kids who had their own money, guess who paid the bills. Yep,you gussed it Mom and Dad. TSR probably figured if a code of ethics would placate the wobblers and make more sales this was the right thing for a corporation to do.And yes I agree that some of the flavor was lost (2e was kind of bland) well we players could simply make things up.

As I figure it 2e took AD&D into the bigger world and provided millions of players with a really fun game which is all that any game could hope to do.

And while GG may have hated the system I had some of the best gaming of my life in the late 80's and late 90's and so I say, long live 2e.

Friday, April 23, 2010

Doing Away with Multi-Classing in 2e

I've never been very fond of the 2nd edition multi-classing system. Its clumsy, awkward and gives mediocre results as far as game balance and playability is concerned. Worse still is the "dual class" system which, well I have no nice words for it.

However when I was skimming through my books I realized that the system itself offered me not one but two better ways to do this, both B/X style.

On page 32 of the revised DMG there is a little known and less used system, rather similar to the one for B/X (in Dragon #109) that allows custom character classes. The system gets mentioned only one time more, in the form of an illusion slinging thief in the Complete Thieves Handbook.

With a little effort (its slightly incomplete) it could easily be used to make custom classes of any stripe. Instead of Elf Fighter/Wizard it makes a lot more sense to bash the two together, B/X style , stir in some kit flavor and appropriate abilities as needed and make say a Blade Singer class. Do this for each race , you will do away with need for the race kits (many of which simply suck) and add flavor and balance the game. For smaller changes (say a fighter with move silent and hide in shadows) simply tacking in an XP cost is also viable. You can extrapolate a fair cost from the tables with a little work.

Another option is of course to use Skills and Powers. If you happen to have a bunch of old Dragons from that period or the CD rom collection that came out, there are tons and tons of add ons. Its enough to turn AD&D2e into a defacto point buy system

Let me caution you though. While its not too hard to make any class with this system,Despite the name Players Option its better, to reserve the use of the book for yourself.
Using those rules there are a great many ways to make unbalanced characters that take away other players fun.

If you try (or tried) this let me know how it worked.

Tuesday, March 23, 2010

Speaking of House Rules

Just for fun, here is my most current AD&D 2e House Rules, called OS/2 Warp.

Its in a PDF format and the editing is rugged to say the least but its fun and its free.

Most of what we create here is for 3x/Pathfinder or sometimes "old school" usable with Swords and Wizardry, Basic Fantasy Labyrinth Lord and OSRIC. A such any materials are released under the OGL and subject to its restrictions,

This being a fan work more than anything is anomalous, its not OGL and though its rules only it will not be available even in a clean up version at our game store unless either SERPENT For Gold and Glory or another Retro-Clone is released under the OGL and there is a need for it. In other words, not likely.

However thanks to the nice folks at mediafire I can bring it you anyway, no muss, no fuss.