Wednesday, March 23, 2016

A Tip For Much Faster and more fun GURPS Combat

In a word, maneuver cards.

Making these is incredibly simple.

Take a couple or three index cards and write the basic maneuvers any NPC is going to use on them, include weapon damage and defense and reference that when the fight starts

A short example

Goblin Skirmisher

DR2 Small Shield DF2

Thrown Javelin Aim 1 round throw 10 yards skill 10 -- 5 yards from ambush skill 12 -- 1d Impaling

Block 11 12 with retreat

War Club (baton)  swing torso 12- 1d+1 crushing

These simple prearranged combat moves will speed up combat enormously and can also be used with Martial Arts by simply setting up the more complex maneuvers in advance.

Applied carefully they can also  give the impression of on the fly tactical thinking by NPC's

I do recommend  encouraging PC's to use them which  not only will  this will make things quicker for them, it will make them use combat options more than "thrust to the torso" which is a help when moving players over from systems like D&D which have much more abstract combat.

Lastly, they can be used to flavor combat as well, applying cool or historic names to moves will add a bit of excitement and can be used to increase immersion

Say a PC does  taekwando , writing his knife hand strike as  punch torso  1d and sonkai tageri /knifehand  gets PC's into character and it can even  easily be used with any kind of power up, say an attack that is all out attack head, 2d +1d cold might be called "reap the frozen fruit" or whatever you like.

Anyway hope this helps your game and see you in a while

What Happened to GURPSday

With apologies y'all but life happened. Between real world BS and a general lack of ideas I've missed a couple of posts.

Ah well, back to the grindstone.