Just as a goad to get more work done, here is a list of Pathfinder products I have in various stages of completion and want to get to y'all. Basically this is the catalog. Consider them ethereal till you see them as its pretty ambitious for what is essentially a one man show but I believe I can manage it.
Into the Woods:
A ready to go Pathfinder quick play designed to challenge new and old players of all ages. Its a starting adventure for up to six players designed to be played in one sessions but to leave the doors open for more adventures.
To Battle! :
6 Short (Five level) fighting style prestige classes recycled from my 3.0 OGL and converted to Pathfinder
The Magic of Midrea:
A big list of spells, spellbooks and possibly magic items from my Midrea campaign because you can never have too much magic.
Spells, Swords and Prayers:
New 20 level classes for Pathfinder. To spoil this one, these are classes that resemble some of the prestige classes scaled up to 20 levels. This way you can play several cool concepts from L1 instead if having to struggle with planning and min-maxing.
Encounters A thru Z:
26 Short pre planned encounters for every letter of the alphabet. These can be used as filler or expanded into additional games or even with a little mental muscle into a campaign arc.
Dragons Gate Adventure Path:
Exploration, action and danger await on the Isle of Danger. This adventure path inspired by the pulps and the Isle of Dread is designed for up to six L1 to about L15 PC's and is suitable for Midrea or any other game world.
Isle of Danger:
This is the setting guide for the above Adventure Path.
Signs of Night Adventure Path
Something experimental, a shorter more Gothic Adventure Path. 5 Adventures perfect for you horror inspired game worlds or for players with an appetite for darker fair.
Power Up! Magic items that scale with you;
Just like the title says.
Wonder: Low Magic Rules for Pathfinder:
This is a pulpier, lower magic set of rules for Pathfinder. It includes simple low magic rules and a more complex "low magic item" rule set that keeps the associated power levels.
If y'all see anything on there thats sounds like a must have, let me know so I can prioritize otherwise, wish me luck.
A note on my Spider Cult of Mirkwood Campaign posts - As you may have noticed, I’ve posted a lot about this campaign over the past day or so. The reason: my *Adventures in Middle-earth* campaign is starting up...
4 weeks ago