Just for fun its nice to make an version of someone you know as a D&D adventurer.
I have a kind of formula I use for this .
Just Guess and round up generously.
If they have any real life skills that map to a D&D class, give them appropriate levels. Clergy get cleric, people who have studied the occult or science (in D&D these are the same thing more or less) get wizard, people with fighting backgrounds get fighter and so on. Otherwise pick the best class for their personality. If you aren't sure people can get expert or whatever class (savant in the case of Midrea) passes for "skill guy"
Start them at L1 at any age from 16-18. Add the next level (2,3,4 and so on) till their age is reached. If they have any real adventures in the background and +1, add an additional +1 if they actually pursued an adventuring career (military, LEO, Crook) and an additional +1 if they had intensive training (including real grind colleges)
Well unless they are Otherkin or very strange to the degree people think they are an alien, whatever or give off an archetypal vibe , Human.
Feats and Skills
Just guess based on things they know how to do.
And thats how to turn your friends into D&D adventurers and possibly ruin a friendship for life.
A note on my Spider Cult of Mirkwood Campaign posts - As you may have noticed, I’ve posted a lot about this campaign over the past day or so. The reason: my *Adventures in Middle-earth* campaign is starting up...
4 weeks ago