The central conceit of Midrea is a simple one. The system builds the world.
What this means is the social assumptions and history of the world are directed by the possible outcomes of my interpretation of the RPG rules base I am designing for.
Now as Midrea was used with a myriad of different rules (3x , AD&D2, Homebrew, Systemless Homebrew, GURPS and a smidgen of Rolemaster and Runequest 2e) and then partially as bad literature sometimes the seams show a bit, bit however it comes out, Midrea is a game world and I am proud of that fact.
In my not so humble opinion, many would be game writers would benefit from remembering that they aren't novelists designing a world for their novel but gamers building an imaginary world to roleplay in.
And yes the converse is also true with the occasional obvious exception
D and D is cool - The *New York Times *recently published an opinion piece explaining "Why the Cool Kids Are Playing Dungeons & Dragons." Of course, *I* have known that D&D ...
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