I have no plans to add yet another OSR game to the ring, there are many out there already, with art, layout and design far better than I could do all by my lonesome.
That being said, were I to take the plunge I know what I'd include
#1 7 Stats (Strength, Intelligence, Dexterity, Constitution, Fellowship, Will or possibly Wisdom and Perception)
#2 Ascending AC and to hit bonuses.
#3 Level based defense bonus
#4 A definitive end game with the ability to play after that. This includes kingdom building, high level adventuring, strongholds, corporations and more,
#6 Unlimited Cantrips
#7 Vancian Magic
#8 A fully coherent system that handles adventuring tasks, not a skill system but a system for stuff that needs to be adjudicated in game . I think it would be maybe 2d6 based influenced by LOTFP with a classes specializing in some and everyone getting some ability to improve them.
#9 Probably no cleric but there will be cleric type spells.
#10 Several Play Styles (Faeries Tale, Vikings, Swords Sorcery, High Fantasy, Weird)
#11 Support for everything to the musket age
#12 Racial Class Options
#13 Backgrounds not elaborate skills list. I don't know who said this but I tend to agree "The more skills in you game, the dumber your character is"
#14 Talents. Not a feat system but a system of cool extras, optional of course, ala Rolemaster and Arduin and such.
#15 Optionally Zero Level play that stacks.
#16 No multi classing but hybrid classes instead.
#17 Lots of standard gamer races with some mods for more powerful races (for example, to play an ogre in a game that allows it you have to start at a certain level and you get certain things)
#18 LOTFP meets Riddle of Steel style encumbrance.
Classic Dungeons and Dragons modules to be reprinted - Well this is interesting: *Goodman Games *has partnered with *Wizards of the Coast* to publish some classic D&D modules in hardback form. Here is the ful...
1 day ago