One of my biggest gripes about D&D is the lack of coherent basic mechanics to handle adventuring tasks.
Each game has several subsystems for swimming, climbing walls and doing any of the other things an adventurer might do. Its not necessary to have % "skills" d6 systems, d10 systems and all that, just to be Old School.
While I understand why a retro-clone would include them, it being a clone and all, as James Raggi has shown us with Lament of the Flame Princess, its perfectly possible to have a coherent mechanic to handle stuff that comes up in games that is best handled by the dice.
Mystery surge of blog visits in August 2025
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Over the course of this blog’s sixteen years of life, it typically has
received in the range of 5,000 – 10,000 page visits per month. A handful of
times ...
2 weeks ago
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