The most surprising thing about my current Old School styled Dungeon Fantasy game is the shear size of the play group. I have 7 regular, reliable, quality players (with one walk off) who get it and that is big group for D&D much less GURPS.
My suspcion is this a a "benefit" of the recession, people have time and gaming is super cheap.
Whatever the cause I am enjoying the heck out of it. I thought y'all might be interested in meeting the characters, a misfit team of mercs that manages to thrive and survive the craziest things.
Roughly divided we have Team Evil (both played by women, both playing assassins clearly the deadliest members of the gamer species), Team Neutral and Team Good.
Psycho Girl: A sociopathic Knife Dancer/Assassin, probably a changeling easily bored with no regard for human life. In other words a typical Midrean Elf
Snake Lady: Settitte Temple Assassin, Faerie Friend and Stone Cold Killer
Zappy the Barbarian: Crazed Barbarian Fighter/Mage/Master Chef on a Doomed Quest. 110% Baravian
Pervo the Crossbowman: A sharpshooting, gun toting, crossbow toting professional mercenary and pervert.
The Samurai: Amnesiac Master Smith turned Samurai Mercenary.
The Ranger: Archer, leader, singer (the player has a rather good singing voice) and all around decent normal fellow.
The Battle Mage without a Past: A powerful wizard with decent soldiering skills played by a GURPS rules expert. All around scary.
There you go, 7 fun characters played by one of the finest groups I've ever played with.
Dead Light (Call of Cthulhu adventure summary) - As I've mentioned before here, I've been running a sporadic *Call of Cthulhu *7th edition campaign since Halloween 2014. Most of the adventures I've run ha...
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