This is a little series of sorts about old school game design. Mostly personal rants and ideas I think will improve future OSR design.
You do not have to duplicate the poor quality editing and layout of the old games to be old school. As long as your game supports the basic GM centric, high trust, use your own brain not the rulebook set up its old school no matter how its laid out.
New Mirkwood Campaign - Last year I noted that I was pleasantly surprised by *Adventures in Middle-earth*—Cubicle 7’s adaptation of the 5th edition *Dungeons & Dragons* rules to t...
3 days ago