Friday, February 28, 2014

My Santcore contribution is up

Head on over to Metal vs Skin and click on Santicore to get it and the others.

Its a huge collection and a titanic amount of work so thanks to everyone involved.

Tuesday, January 28, 2014

Great Free OSR stuff ,some by yours truly!

There a couple of new new OSR freebies out you might want to know about

1st up is Secret Santicore 2013

This is a 3 parter, part one having appeared yesterday.

While Santi did not bring this good little gamer what he wanted (a kickass rune system) I have no compliants. Its totally cool and totally free.

As an added bonus, I have an article in Part 2 which will appear at the end of next month.

You can get it at Metal vs. Skin.

 Oh yeah and in case you've wandered over here, thanks to Joel , Scrap Princess and everybody involved in this project.I'd have thanked y'all on M.vs.S. but it uses G+ to comment  which , well no.It was great working with ya and if you want to try that again, let me know.

Anyway. The other  one is the 3rd issue of Gorgonmilk's fantastic OSR zine Underworld Lore.

Its set in the Hyperborean age (aka Conan's time) and it and its two older sibs are both free and awesome.

You can get them at the Gorgonmilk Blog.

Friday, January 17, 2014

Magic is not that magic

Over the years I've heard people complain that D&D magical isn't very well magical or mystical and it seems awfully prosaic and pragmatic.

That is true but its pretty historical in its used as well.

Not much of that  historical magic survives but what we have  from Rome and other periods were used for rather pragmatic things, increasing the food supply, healing, protection from disease or foes  getting sex and at times  as a weapon.

It really wasn't very mystical at all and D&D magic in any  edition especially any  that had overt real world physical effects would end up used for perfectly mundane  purposes.

 To my way of thinking, this is how it should be. YMMV of course.

Sunday, January 5, 2014

A Worthy New Years Cause

If you have a dollar or two to spare after the holidays may I suggest a worthy cause. Its not tax deductible but it does help a member of our OSR community.

Our friends over at RetroRoleplaying ,creators of the Microlight 81 RPG ,  are in pretty dire economic straits do to family illness and a few bucks might be the difference between keeping their  house and losing it.

Wednesday, December 25, 2013

Merry Christmas

This blog has been enjoying the proverbial long winters nap but have no fear my loyal (all 67 of you terrific folks) followers, more content such as it is shall come soon.

Thanks and to all a most Merry Christmas!

Thursday, May 30, 2013

RIP Jack Vance

Jack Vance, one of the great inspirations and supporters of early D&D has died at the ripe old age of 96.

Probably lost control of a Sandestin along the way.


Anyway, thanks to Mr. Vance for his part  in making this best of hobbies and for some great literature


Tuesday, April 16, 2013

for appreciation day How I came to know my group is ready for old school and how I came to choose S&W


 Well its Wednesday on the other coast and its S&W appreciation day . How I came to know  my group is  ready and how I came to choose S&W is my   topic

A couple of campaigns down the line I'll be running a lightly mutated form of swords and wizardry, think a cute  polydactyl kitten version not some three headed Cowthulu variant here.




 I don't know if my methods would work for y'all but as Rick Hunter used to say "Works for me."


It starts like this, our group like many groups has people that sometimes can't make it to sessions


 . On those nights when too few of us are available to run the main game we have something we call Robot Chicken Night


I don't know why its called that and someday we might  even come up with a decent name but for know its that and  how this works is simple, we make something up that seems fun.


Some people play, some people GM. They are always one shots and they can be anything, we've run supers, space intrigue, fantasy, horror, post apoc, all sorts of things. Rules are usually improvised (we used d12's last week, the time before d20s)


During one session I used (from memory mostly) the S&W rules (yes memory, my PDF's were forgotten) and the players took right too it and even liked them.  At that point I knew the rules wouldn't be an issue.


I put that on hold and a few months later the players requested a "survival based" game where they could play well survivalists.


The game went well, very well and during this time they displayed the improvisational analytical and problem solving skills required to play in the old style. Not only did they do well but they had fun doing it, felt challenged and were enthusiastic.


A that point I knew the Old School would work for these  Generation Six gamers with a Generation 2 DM (theory from Cyclopeatron) and its game on.

so why did I chose S&W for the new game ?


First, I like Labyrinth Lord and the others  a whole lot and would cheerfully play them and steal ideas from them but in the end they lost out as "first OSR RPG for my playgroup". There are three big  reasons


#1 The saving throws.
This system is simple, elegant and doubles as a universal skill system  in the superb variant, Crypts and Things. What's not to like? It allows me to have a coherent set of rules that deals with some of the aspects of older games (that nasty percentile thieves skills) in an elegant fashion



#2 Its rules light
I am kind of allergic to heavy prep and S&W is simple enough to allow me the fudge factor I like.



#3 Its free
Here of course.

Now granted so is Labyrinth Lord but S&;W requires a little less study time than LL does and my players  are not from the generation that devoured rulebooks  like Talmudic  study. They'll read them but mainly just want to get down to play and S&W is faster and easier for them


So there you have it, one S&W campaign just waiting to be cooked up and a new generation of gamers weaned on GURPS and Pathfinder ready, willing and able to play Old School thanks in part to Swords and Wizardry.


So give it a try, maybe your group will appreciate S&W too.