Just something I am thinking about..
What if more options doesn't improve the game but makes it incoherent and less fun?
Instead of allowing all sorts of things, maybe its better to just set up front limits and play from there.
Instead of the dozens of classes and archetypes and prestige classes and such, maybe the older rules were right to limit classes (ignoring Dragon Magazine of course) and abilities just to encourage creativity and play instead of so much "char-op" and metagaming
Let me ask is it possible all this hoo-hah started back with 2e and for those who didn't put the kibosh on them stuff started for many peopleto get "less fun" with kits and all the options.
What do y'all think?
Classic Dungeons and Dragons modules to be reprinted - Well this is interesting: *Goodman Games *has partnered with *Wizards of the Coast* to publish some classic D&D modules in hardback form. Here is the ful...
1 day ago