Friday, June 10, 2011

Change the Classes Change the World Very Low Magic

It might surprise folks who haven't tried it but 3x is a very flexible set of games. With a little application of DM elbow grease and brain sweat its pretty easy to use the system for most anything.

For those who want essentially no magic in the hands of the PC's and farily high verisimilitude it can be a little tricky but you have a couple of options.

#1 You can use the old Game of Thrones D20 rules with some combination of E6/E8 and Codex Martialis and get a very authentic set up

or you can use your PF/D20 at E6 or E8 and my low magic rules in the sidebar. This will cover your needed decently well except for the mojo.

Classes are limited to

Skirmisher Ranger
Warlord or War Master
and some kind of Scholar/Everyman either one of the Scholar classes, the Savant from Thieves World, The Master from Dragonlance or the Maester from Game of Thrones, depending on what you have.

The magic is best handled with a feat based system something like the special abilities in Wheel of Time.

My feat list is below though note I did not include any description as its not done. Hopefully the names will be evocative enough to give you an idea of what they are like.

Totem Spirit


Echoes of Yesterday



Animal Talker

Animal Kin

Old Blood

Obscure Knowledge

Wolf Brother

Heightened Senses

Animal Bond

Pack Alpha

Wolf Dream

Dream Capture

Dream Watch

War Cry


Dream Bind

Dream Walk

Dream Jump

Bend Dream


Second Sight

Waking Dream

Green Thumb

Tree Warden


Uncanny Luck

Déjà vu

Horse Whisperer

Commune with Nature


Nose of the Bear

Healing Hands

Smell Gold (Genteel Looter)

Systematic Mind

Danger Sense (Danger Intuition)

Uncanny Alertness

With this kind of set up and a little imagination you can have a game where there is magic and mystery but which cleaves decently close to reality. Not bad from a game whose default mode of play is in the words of one of my players "Final Fantasyesque"

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