Showing posts with label OGL. Show all posts
Showing posts with label OGL. Show all posts

Wednesday, August 3, 2011

Something I am working on for Old School

I have been working on something for my old school-heart-breaker-retro-mutt game in lieu of a having skills system

1st Everyone is also assumed to have basic adventure skills (swim, ride, climb, tie knots) and such. When needed these are handled with attribute checks.

2nd I use an adventuring task system ala Lament of the Flame Princess to handle things that are part of an adventure and a non combat challenge. This includes Thieves Skills for example.

3rd Everybody has a "Background" which is where they came from. This is L0 (level 0 adds to L1 in my game) and gives them some basic knowledge outside of adventuring Its somewhat similar to a "secondary skill" from AD&D mixed with the L0 stuff from DCC

4th and last each class has a lens which determines how a person was trained. This is something like a 2e Kit A couple of fighter examples might be Archer, Gladiator, Brawler. These will eventually give special abilities and grant knowledge and such based on attribute checks.

An example, a human fighter might look like

note this assumes 3-18 score. Its meant to be compatible with older editions and to be honest have not fallen far from the tree

Strength 16 (rather good) +2
Wit 10 +0
Luck 10 +0
Dexterity 13 +1
Constitution 13 +1
Fellowship 13 +1
Perception 10 +0

Level 1
Human
Corean Peasant
Fighter - Mercenary Archer

Adventuring Tasks
not listed

Gifts (2, 1 bonus for being human)
Not listed

HP 16 (how this is calculated, average dice+con for a human (5 on a d6) + fighter max and con (10 on a D10 +con) )

AC 15 (padded doublet, shield, dexterity)

Gear
not listed but will include armor, shield, weapon


I have not quite gotten to "to hit" yet but y'all can see the general idea.

So what do you think?

Wednesday, January 19, 2011

Antother Old School Vid Reply to Testubo57

Nice, pleasant and solid.

Play what you like, indeed Samwise7RPG , indeed

Thursday, June 10, 2010

So is this stuff OGL?

So is this stuff OGL?

Well to answer the question. Not yet. Despite the blog's name, nothing is for sale as of yet, so its still a fan site.

However after I get the OGL stuff together, thing that can legally be OGL will be retroactively released under that license.

At that point, materials that cannot be made OGL such as my OS2/Warp House Rules will be removed until the can be added once more like for example if one of the 2e retro-clones were to become available under the OGL.