I have been working on something for my old school-heart-breaker-retro-mutt game in lieu of a having skills system
1st Everyone is also assumed to have basic adventure skills (swim, ride, climb, tie knots) and such. When needed these are handled with attribute checks.
2nd I use an adventuring task system ala Lament of the Flame Princess to handle things that are part of an adventure and a non combat challenge. This includes Thieves Skills for example.
3rd Everybody has a "Background" which is where they came from. This is L0 (level 0 adds to L1 in my game) and gives them some basic knowledge outside of adventuring Its somewhat similar to a "secondary skill" from AD&D mixed with the L0 stuff from DCC
4th and last each class has a lens which determines how a person was trained. This is something like a 2e Kit A couple of fighter examples might be Archer, Gladiator, Brawler. These will eventually give special abilities and grant knowledge and such based on attribute checks.
An example, a human fighter might look like
note this assumes 3-18 score. Its meant to be compatible with older editions and to be honest have not fallen far from the tree
Strength 16 (rather good) +2
Wit 10 +0
Luck 10 +0
Dexterity 13 +1
Constitution 13 +1
Fellowship 13 +1
Perception 10 +0
Level 1
Human
Corean Peasant
Fighter - Mercenary Archer
Adventuring Tasks
not listed
Gifts (2, 1 bonus for being human)
Not listed
HP 16 (how this is calculated, average dice+con for a human (5 on a d6) + fighter max and con (10 on a D10 +con) )
AC 15 (padded doublet, shield, dexterity)
Gear
not listed but will include armor, shield, weapon
I have not quite gotten to "to hit" yet but y'all can see the general idea.
So what do you think?
Pete Fenlon on the Rise and Fall of Iron Crown Enterprises
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Throughout most of the 1980s and 1990s, Iron Crown Enterprises was my
favourite role-playing company. Of course, like most, I started out in this
hobby pla...
3 weeks ago
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