Saturday, January 17, 2015

Charisma is not a dump stat

This is derived from a post on the RPGsite in case anyone comes over here from there.

Charisma is not a dump stat and in fact its just the opposite.

From my reading,  older D&D  (OD&D and AD&D with elements in 2nd edition  here) assumed the characters had a retinue of henchmen and hirelings and would care for and equip them like Housecarls . Its why so many of the old modules had extra magic items. Its a gift economy. 

Some  of them you'd keep for yourself , a few you'd trade or sell and some you'd gift to your henchmen . of course some  some you'd never find at all. 

In those terms, the number of items was well suited to the party size which instead of  the 4- 5 A-Team we assume now band was a War Band, 5-8 PC's   with  their own henchmen. hirelings and sometimes war animals.

At "name" level this situation  was formalized with an actual War Band with numbers  the hundreds for fighters and dozens for others. 

The thing is as I understand it anyway  those leaders were in addition to henchmen as they were attracted to the characters in world power and prestige.

This meant 9th level Lords (Fighters) say were serious power players able to field several men capable individually of killing an ogre and a small army of men at arms as well. 

As such the  higher the charisma, the better people reacted to you and the better you did in the end game


Now, yes  later classes that weren't endgame focused did come, The Paladin and Ranger to a degree being the big examples  about but remember the original 3 (Fighter, MU, Cleric) all had followers and the later add on Thief did as well.  

Lastly, D&D has always had a social option and reaction rolls and unless the characters are all murderous vagabonds, at least a few people in the party need the charisma and social skills to talk to people 

As such, Charisma was not a dump stat.

Sunday, November 30, 2014

Some Queen

Because I haven't posted music links in a dogs age and why not.


So. The New Star Wars Trailer?

I'll keep this one short.

It looks fine and will be reasonably entertaining. I might go see it in the theater  assuming I don't have something better to spend $10 + snacks on. I will probably see it on NetFlix or DVR   with family if I don't  but again I haven't seen the Hobbit yet so who knows

I will say did get a little of the old excitement when I saw the Millennium Falcon however and I like the looks of the props.

To sum up in the words of the late great Freddy Mercury

"Jaws was never my scene  and I don't like Star Wars." or well I haven't cared for much it since the 1980's but his way sounds better.

Thursday, November 27, 2014

Happy Thanksgiving

Keeping it simple today,

Happy Thanksgiving to all my readers who celebrate the holiday.

Tuesday, October 28, 2014

Huh, a lot of Yandex traffic.

Yandex is the Russian Google and for some reasons sends a lot of traffic my way. All I can say to that is  Добро пожаловать Друзья!

 Welcome Friends if Google got it correct

What are the three best campaigns you've played in ?

Interestingly for me these are actually fairly recent.

Not in order here

#1  The all too short Sword and Planet game . Pathfinder

Marl the Half Orc merc and his friends adventure in a Pathfinder homebrew. B, my GM did a great job on this with an interesting world and plenty of things going on, doubly so since he had run very little before. Various group related things  kind of axed that game but it was really fun and I had a blast playing Marl.

#2 Swords Against Greyhawk Deviltry. Rolemaster Standard System

I'm riffing the title from Fritz Leiber of course but it was hack and slash Rolemaster set in Greyhawk with a quest to stop Tharuzdin, the Cthulhu of that setting from rising.  The game was fun for a very simple reason, everyone was well adjusted, busy adults "going somewhere"  with their lives and the all around maturity helped the game flow. Its what we need, when we needed it and the first truly adult group, not in texture but in focus I'd played with.


#3 Jeeves, Wooster and the Inquisition.

One of those Dark heresy Games I mentioned . I played a young but sensible "Chav" version of Jeeves against my friend B's younger Wooster  with great humor and effect. My character loved the Emperor  and the dice loved him. I've never rolled better in any game with 3 extremely difficult rolls against my lowest state that added up to a moment of awesome,. Everyone seemed to get in some of these moments and E who loves the material did a great jobs GMing

What are the three best campaigns you've run ?

This one is a bit subjective but I'm curious as to what campaigns you've run that you are your players thought rocked the hardest ?

My list, not in order

#1 Thieves Night Out . AD&D 2nd edition.

All players are thieves or thief multi-classes with humans aloud to multi-class with thief for this game. Basically it was a caper game kind of  Guy Ritchie, before Guy Ritchie meets D&D. There were 3 regular players plus up to 12 (far too many BTW)  at one point and simply it worked. The players had motivation, verve and at one point were so immersed in the roleplaying one broke out in sweat.


#2 Midrea Unglued.   AD&D 2nd edition.

The party was  two barbarians Hans and Franz  cribbed from Saturday Night Live , Rambo the awakened squirrel , Hayabusa the mute coroner, Inga, Hans and Franz's minder and a Satyr whose name I long forgot. It was played semi-straight but for laughs and given the inherent zaniness of D&D it was incredibly fun.


#3 Santa Carla Chronicles. Buffy RPG

This is three games actually . Buffy meets Blade meets Lost Boys with a tiny smidgen of Great Teacher Onizuka , Duke Nukem and Elvira  . This ran into 2 spin off campaigns, one  with the characters  on the run in Colorado and another 60 years into the future. All of the games had harrowing moments, Whedonesque humor , great roleplaying and charm. Truly a wonderful gaming memory over a couple of years