One of my biggest gripes about D&D is the lack of coherent basic mechanics to handle adventuring tasks.
Each game has several subsystems for swimming, climbing walls and doing any of the other things an adventurer might do. Its not necessary to have % "skills" d6 systems, d10 systems and all that, just to be Old School.
While I understand why a retro-clone would include them, it being a clone and all, as James Raggi has shown us with Lament of the Flame Princess, its perfectly possible to have a coherent mechanic to handle stuff that comes up in games that is best handled by the dice.
My Life in Roleplaying Games: 2024 and 2025
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As we head into 2025, here are some brief reflections on my role-playing
activities in the recent past and near future.
I've been really enjoying running ...
1 week ago
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