Tuesday, September 21, 2010

I am a 4th level blogger!

At least says the Sorcerers Skull. .

The level title BTW is "Commentator" I like that though with any luck I'll make "thinker" soon ...

Thanks to my followers for making that happen and tell your friends ;)

Campaign Ideas Day Twelve

Fantasy Only today

Tombs and Troubles:
Plain old dungeon crawling, adventuring, wenching (or its female equivalent) hex crawling and woods running. This is classic style D&D with the players simply being Adventurers. There is a city, a few towns, villages, caves and dungeons. Simple archetypes and tons of fun.

Dungeon Maker.
This time you are the monsters, in this case Monsters who have learned to cooperate without an Evil Overlord for once. Can you get the dungeon built, fend of the Paladins and your rivals and kick butt? Who knows but you can try darn near anything to get there. This is based on Dungeon Keeper mixed with more standard D&D played only semi seriously

Midrea Unglued
I have run this before with great success. What was meant to be a single session turned into campaign. This is D&D played for laughs. Hanz and Franz, Talking Squirrels, Flumph Paladins and more goofiness played with the rules as written except when its funnier not too.

Monday, September 20, 2010

Campaign Ideas Day Eleven

No particular order today

All Along the Watchtowers
You were hard cases, throw away kids on the road to nowhere, till he took you in. The old man with his limitless patience. Now he has passed and is honor you have gathered to read once more from the Book of the Watchtowers, just as you did as children. Time for your Awakening. Mage the Awakening

The Stars are Calling
A Ship, A Crew, Classic Styled Traveler in the 3rd Imperium, 2 years after Stephron's Return.

Green Sails:
Flintlocks Pirates and Fae abound as the players sail the Sea of Green aboard the pirate vessel Queen of Winter
System: Unisystem or D20

Artifacts #6 The Three Staves

These artifacts, three staves, one black, one white, one gray ,are each exactly five feet tall. They are made of something like wood and are slightly warm to the touch. Each is carved with a myriad of runes of magic that seem to writhe and move but only to the bearer.

They combine the powers of a staff of the magi and a staff of power. Unlike either staff they do tell the user how many charges are in the staff and will not absorb more magic if the staff is overcharged. The ability can be used to determine the level of an incoming spell.

Also the staff can be used used in a retributive strike. The power functions as normal however it does not harm the staff.

Sunday, September 19, 2010

Artifacts #5 Pact Stones

Stones of the Pact

These are fairly minor artifacts created during an alliance between men and elves. Both are polished beryl with a hole drilled through them. Like most artifacts they have some will of their own and will arrange to find a new owner when the time is right. Note though that the changes made to the Stone Bearers are permanent and will last even when the stones change owner

The "Stone of Man" grants the human racial abilities without supplanting native elven abilities to any elf who wears it. This gives the wearer more versatility, mental flexibility, an ability to lie and a measure of mental stability in addition to system appropriate abilities.

The "Stone of Elven" functions the same way but grants elven racial abilities to its chosen human wearer..

Lastly on the very rare occasion that a child is had between two pact stone bearers, the half elven child has all of the abilities of an elf, a half elf and a human and is always potentially a very powerful person.

Non Retro Non Pathfinder Character: James Algernon Boothroyd Peel

Still gaming related of course. I was digging through my old files when I came across an old unplayed character of mine.

James was designed for an old Pyramid setting called Polymath Prep, basically a high school on island where all the students were super geniuses. I was quite take with the setting so I came up with an against the grain character for it.

The system used is a kind of generic "write up language" not a true rules set but it would pretty easy to convert to any system one might choose.

I'd probably use Risus, by S. John Ross (who I think authored Polymath Prep as well) but then I use it for most silly games anyway.

So without further ado ...

James Algernon Boothroyd Peel
aka Spook

James (never Jimmy) is the illegitimate love child of James Bond and Emma Peel. Instead of a normal life he was raised mostly at MI6 and MI7. He regards most of England's top spies and gadgateers as his Aunts and Uncles and the world of Super-Spies as the regular world.
This has given him a rather jaundiced view of how things work and has made him mildly paranoid and a tad prone to aggressively proactive responses.
While working together during the Malachite Crises his Mother and Dad finally agreed on something and James was sent to Polymath Prep as a "learning experience"
Needless to say Spook is not a happy camper and other than his friend Jocko (1) is probably the least happy person in the school. Still orders are orders


Expert;
Q Branch Technology

Good
Trade Craft
Sciences

Average
Liberal Arts
Combatives

Poor
Understanding Civilians

Notes
Many things James has are also gadgets of some kind. None of the weapons are lethal however (Uncle Q's orders) but many of them are plain nasty.

(1) Jocko is a canon setting NPC, a polymath like the others but with an interest in sports which goes against the settings Clichés

Campaign Ideas Day Ten

A Mix of ideas, mostly "Modern Fantasy"

Rolling
Driving an big rig is no easy job these days. But the family, a band of independent truckers can handle it, no matter weird things get. Convoy meets Supernatural

Badge of Iron
A modern day police procedural in a world with faeries, lots of faeries.

Falling Free-
The alien machines fell from the sky one day, no one can remember and life has never been the same since. GURPS Sprockets meets Big O ....