Again another house rule from my 2e days, basically the dexterity bonus could be used as a to hit bonus with any weapon the character was proficient with. Basically it was proto-finesse.
The party thieves and illusionists loved this and the rest of the players didn't mind either. Again as always YMMV
Fight On! Issue 17 now available
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As noted months ago *here*, the Old School Renaissance fanzine *Fight On!* has
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1 day ago
Again, this is another rule I have used. I like how it feels as dexterity covers hand-eye coordination and the ability to hit and strength covers damage. It seems a very elegant way of doing things.
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