Thought y'all might get a kick out of this list of games I want to run someday.
Man Mech and Magic:
Clockpunk Vision of Escaflowne mixed in with standard gamer fantasy environment. I ran one session of this with GURPS rules but I have a hunch D20 might be better.
Cannon Dreams:
The Age of Pyrates Version of the above.
Eldritch Hours:
Call of Cuthulu with the names and serial number filled off. New names, new faces and new horrors.
Wing Zero:Senego Dreams
Anime inspired. 6 ancient experimental ships and a rag tag commercial fleet against an alien invasion.
Ketster Dawn:
Invasion of the Samurai Lizard Chicken People and their Anthro Mechs. Fighting them, Earthforce, The various national armies (circa 2020) and a few experimental Human mechs. And no its not silly....
Under a Broken Sky:
Thundaar inspired post apocalypse super science an magic fusion using with D20 D&D and Gamma World. . Who cares if its not logical, its fun.
This Far and No Farther:
A GURPS game set in a stagnant near future. the place? Quasi Libertarian Facist (yes thats compatible) New technologies include Longevity Serum, Immune Amplification and Smart Drugs. The hitch, After a Biogenic War hard science research is severely limited and controlled by a global police force.
The PC's would be local police investigators on the trail of a homicide. Along the way they will discover all sorts of mad scientists illegal science labs and illegal micro fab computer chip plants.
Revolution Rock:
Also set in the same Universe. A band of teen age friends try to get into the rock concert of the century.
They Who Were Chosen:
Modern fantasy. The PC's discover All Hell is Breaking Loose and its there job to stop it. Sort of like an all Slayer Buffy game without the background stuff
Ground Zero:
This is an old comic universe my best friend and I built way back in 1990.
Supers with logically powers and continuity. GURPS would work pretty well but so would Beyond Human
Simply Marvelous:
A return to my modified marvel universe using Beyond Human.
Lost Colony:
Muskets, Magic and Indians in an world somewhat like colonial America. The campaign starts twenty years after the Old World was destroyed by dragons.
Now without trade or new immigrants the colonies are on their own.
Sytems, GURPS, or 3e
Faerie Triumphant:
The Elves have destroyed European civilization. But recently there has been a sliver of hope and the Fae sighting have diminished. Is it the new beginning or just a lull in the end of the world. This will use D&D, GURPS Or maybe Uniystem
Destiny of Swords:
Someone has shattered the Jewel of the Stars. Each of the pieces will grant great power to anyone or anything THING that finds one. The characters are Jewel Hunters on the track of shards for good or ill. THis is basically Inuyasha with a Euro bent. D&D or BESM
I an this one with GURPS actually. It was pretty fun.
Down Below:
There are few ways of the projects, money, connections or a military scholarship. Without those there is only the Rangers. The characters are the memeber of the Ranger corp (not necesarily the class) chartered to protect Polis from Down Below or sometimes itself. D&D with very very high magic
Younger Sons:
One hundred years ago a magical cataclysm killed every human in Amachis. Now the curse has ended and the rush has began. The party are all younger sons of Amachian expatriates with little prospects sent back to the motherland to make their way
Children of Damnation: The party members are all children of Azgoth, Demon Prince of Defilement. You may be half a fiend but you have free will, what will you do with your gifts now that Father has taken an interest in you
Slipwalkers:
You have a myriad of Universes to choose from. With you Slip walking talent you can traverse any of them with one two little flaws, there are OTHERS out there and you don't know how to control the Slip. This is based of Sliders and GURPS Alternate Earth
I also ran a version of this in a kind of system-less thing and it was pretty fun as well.
Ruin Raiders:
two generations after the Empire was destroyed by the Far Realms the majority of the Folk (human, elf, cat people, xeph etc) still huddle behind the Cerulean Wall -- the great barrier thats keeps the Far Realms Abberations at bay. Certain Folk (aka the PC's) have the nerves of steel to brave the unspeakable horrors in search of Loot or just to help the refugees that linger
System: Blog Standard D&D WOTC Books only and minimal house rules
Starlight, Iron and the End of Days:
This is DeLint style Faerie tales set in a 2050 where the demographic prediction of Phillip Longman et all are true. Less Men means the Fae have crept slowly back into the world. Normal people, poinant empty cities and greening
System -- suggestions? Unisystem Angel/Ghosts of Albion is my current mix
I've run this setting a couple of times. Its one of my favorites.
Quiet Years:
A cop show set in the same Universe as above, though without any supernatural elements at all
System: Unisystem Medium or GURPS
Green Sails:
Flintlocks Pirates and Fae abound as the players sail the Sea of Green aboard the pirate vessel Queen of Winter
System: Unisystem or Savage Worlds
Tombs and Troubles:
Plain old dungeon crawling, adventuring, wenching (or its female equivalent) and woods running. This is classic style D&D with the players simply being Adventurers. There is a city, a few towns, villages, caves and dungeons. Simple archetypes
System: Savage Worlds with loads of minis. GURPS is also possible
All the World is Trees:
Inspired by a recent thread -- No oceans, no plains -- just trees.Tribal style adventuring with Anglo Saxon, Australian Aborigine and Native American flavor
System: D&D varient, GURPS ,Unisystem or Savage Worlds
Fire Base Echo
Weird Wars Vietnam. The Horrors of war just got more horrible. I'd run it without supernatural stuff but the players would want it so.. The PC's are draftees thrust into the war. The game covers before and after all the way to the 80's. Highlights include a kickass soundtrack
System: Savage Worlds (Tour of Darkness) Unisytem (Witchcraft/AFMBE) or GURPS
PsiCoGens -- Scannerque modern intrigue in the vein of Firestarter, the 24th letter and X Men. The PC's are powerful psi fugitives on the trail of the mysterious "Haven" a place where psis can live in piece. Pursuing thFire Base Echo
Weird Wars Vietnam. The Horrors of war just got more horrible. I'd run it without supernatural stuff but the players would want it so.. The PC's are draftees thrust into the war. The game covers before and after all the way to the 80's. Highlights include a kickass soundtrack
System: Savage Worlds (Tour of Darkness) Unisytem (Witchcraft/AFMBE) or GURPS em is "The Shop" and "The Company" both of them who want to control this powerful asset
The Thin Line -- A mixture of police drama and para normal. The game follows a group friends united by exposure to the supernatural through their lives as together they struggle to understand and cope with the supernatural that drew them together. Played in 3 raptures the game combines Modern Fantasy and Horror with Psychological Drama and cop show plot
Our Friends the Whatleys -- Oh the Mythos is dangerous all right but what if they were the good guys? This Cuthulu in reverse where the players have to stop misguided investigators, insane cultists and Oblivion itself while trying to stay sane and avoid being eaten. Call of Cuthulu with dark humor
S.O.L -- Soldiers of Lucifer. This is Gnostic reality with Lucifer as a good guy. Think the irreverence of Dogma, l mixed with Gnostism and a hint of the 9th Gate style camp, oh and don't forget the Rock and Roll. Can you help Lucifer protect individuality and free will or will mankind be "redeemed" like a bottle deposit
Dungeon Maker. This time you are the monsters, in this case Monsters who have learned to cooperate for once. Can you get the dungeon built, fend of the Paladins and your rivals and kick but? Who knows but you can try darn near anything to get there. This is based on Dungeon Keeper mixed with more standard D&D played only semi seriously
Midrea Unglued -- D&D played for laughs. Hanz and Franz, Talking Squirels, Flumph Paladins and more goofiness played with the rules as written (well mostly)
Ran a long 2e game with this, It wa sone of the most fun games I've ever had the privilege of running
Something Wicca This Way Comes-- The players end up running a magical trouble-shooting service out of their downtown bookshop. Think a cross between Hellblazer and Practical Magic.
Welcome to Santa Carla: Buffy/Angel set in the eponymous town from Lost Boys
Broken Faith: Now in the service of the Watchers Council the P.C.'s must contend with growing horror as well as rehabilitate a very damaged Faith the Slayer. Its Buffy/Angel with more psychodrama. Faith, or whats left of her, has returned from prison. Tormented body, mind and soul by the sadistic Warden, the Slayer is but a shell of herself. With darkness on the rise the world needs Champions. So until the new potential can be found its up to the PC's to hold the line and if possible help a young girl back to health. System: Angel/Buffy
Ran this one a couple of times, Hasn't quite worked as well as I'd like.
Rolling--- Driving a big rig is no job for sissy's or scardy cats. But the family, a band of independent truckers can handle it, no matter weird things get. Convoy meets Supernatural
Keep Her Flying-- A ship and a crew is a family. Sometimes a dysfunctional one. The players are a crew of Free Traders in the Verse, after the events of Serenity.
Dragons . The players are members of an elite Unit of trouble shooters in a fantasy world. Standard fantasy stuff with structure.
Badge of Iron: Police Procedural with faeries, lots of faeries
Kingsmen.
Stand with the Nine Killer and save your kingdom from all threats within and without. While you are at it find the King a wife, the Princess a suitable husband, manage the factions and keep the assassins at bay. Quite a task, even for a Kingsman.
Path of Swords.
The kingdoms war has been good for mercenaries. So come of Fourgate, spend some gold between jobs. help out your buddies,solve mysteries and raise some hell. Its a merc's life.
See Ya Space Cowboy: Cowboy Bebeop in the Verse
Special Crimes Unit
Law and Order +CSI +Weird
Ride of Live Live to Ride
Outlaw bikers meet the Supernatural in a combination of Angel and Sons of Anarchy.
They Who Were Chosen:
Modern fantasy. The PC's discover All Hell is Breaking Loose and its there job to stop it. Sort of like an all Slayer Buffy game without the background stuff
The Elf Killer Way
The mortals of Anar will no longer be pawns of the Elves. Its time for war. Men, Orcs, Dwarves and Halfling vs the Evil fae.
Borderlands
Classic modules using 3x D&D with light rule changes
Little Wishes.
Petty magic only D&D using only cantrips and osirons.
I'm working on this one now but probably won't run it do to lack of interest in D&D at the moment.
M.A.R.S
Metahuman Armed Response Squads. Its time to take down those costumed crazies so that sane people have a chance. Powered Armor vs. Supers
These guys have shown up enough in my supers games to get the occasional groan of familiarity from my players but I haven't run it as a campaign as yet
Unmanifest
They say power corrupts. In the case of Metapowers its literally true. The stronger the super the madder they are. As one of the Unimanifest you have the ability to defend yourself against powers in ways that no normal human can. Can you stop the costumed crazies before you become one?
X
Adventures in a modified version of the movie and TV X Men Universes. No powers but mutant powers
Wielders
Once in a while an apocolypse can be a very good thing. The ancient and terrible magics that were used to nearly destroy the world are no more. However many of the magic items remain. As a wielder of one of the ancient items you belong to an elite group. However belonging can be dangerous
System: D&D crossed with True 20 and AGOT D20
Transhuman Blue : Blue Planet mixed with Transhuman Space. Nuff said
Probably won't run this but it seemed like a cool idea at the time I thought of it.
Dark Streets: Dark Fantasy possibly with NWOD rules
Inherit. Back in the 1980's they started freezing Felons. A hundred years later you defrosted convicts and your slowly failing computer system are the last of mankind. Can you restart the species while avoiding all the behaviors that got you forzen in the 1st place. Basically Morrow Project meets Fallout meets Oz.
Odd enough I actually ran this system-less, It was a fluster-cluck
U.N.A.P.F.O.R. United Nations Anti Pirate Task Force
In a post global warming world the U.N. patrols the seas to check the pirates that prey on reconstruction efforts and trade. It is a little of the good parts of GURPS Terradyne, Blue Planet and Seaquest DSV.
All Along the Watchtowers -- You were hard cases, throw away kids on the road to nowhere, till he took you in. The old man with his limitless patience. Now he has passed and is honor you have gathered to read once more from the Book of the Watchtowers, just as you did as children. Time for your Awakening. Mage the Awakening
Falling Free-- The alien machines fell from the sky one day, no one can remember and life has never been the same since. Sprockets meets Big O ....
Dirty White Boys
Low Prospect young adults (probably White Hats or Investigators in Buffy/Angel) stumble into the Supernatural
Inter-Zone
The name is a play on the rules sets (R-Tal's Interlock) . Basically this is Cyberpunk 2020 Earth vs an invasion of Mecha. It also gives men an excuse to play with Mechton Maximum Metal and every other cheeseball thing I have for these games.
Immortals
A Highlander the Gathering meets Wu-Xia knockoff where the PC's are Immortals. The key differences are that there is no rule that "There can be only one" and while Power can be stolen there is no "End of Days" or "Prize" Also as the intro might suggest "Boost" powers are quite possible and even encouraged.
Argo
Welcome to Argo house, your home, your prison, your life. P.C.'s are agoraphobics who live together in an enormous mansion created years ago by someone with the same problem. Essentially its a kind of social and mystery dungeon crawl with very detailed environments. Its highly possible I'll set this in the same universe as Ramble in which case the technology is quite a bit lower and there are no cellphones or Internet..
Among the Mighty
Yesterday you were a regular Joe or Jane . Last night you watched as a new comet "The Trailing Sword" roared overhead. Today, you are Among the Mighty. D20 modern meets D&D where the players who were regular folks suddenly become 15th level Gestalt D&D characters with all the trimmings (even the magic items!) What will you do with your newfound power? The other version of this is Sparks where PC's are people in the modern world who suddenly are transformed into high level D&D characters. What will you do with 15 levels and tons of magic?
Suds
A tabletop RPG designed explicitly as a soap opera rather than an adventure game. There will be some action but its mostly drama drama drama in the vein of Melrose Place and the OC
The Mighty
Another soap game, this time more along the lines of Dallas, Falcon Crest and Dynasty
These games might use Smallville (which is designed for soaps) or amusingly GURPS which has a very detailed social engineering supplement.
Survival of the Fittest
After a cosmic event only the top 1/10 the human race survives. This is a post-apocalypse campaign of rebuilding and discovery not shooting and fast cars .
Utopia Secret Police
Its 20 years after a mostly benevolent super being has secretly taken over the planet. All large scale war has stopped and most oppression has stopped. However as the super being does not wish to be everywhere all the time for fear of going wacko, its your jobs to stop organized crime, terrorism and all the other transnational, anti Utopian nastiness. You are the Utopia Secret police, a carefully selected, multinational force of experts because some people just can't deal with a decent world.
Royal Archaeological Delvers
Dungeon crawls and ruin raiding with a twist. Instead of freelance looters, you are a team of professional archaeologists in the employ of a King, Sandor the Wise. Instead of smash and grab it catalog, preserve, fight off monsters and Delvers , speak with monsters, uncover secrets and sometimes protect the Kingdom.
Arm of Decision
Its 2030 a new cold war, a war of limited resources in a world with NBC weapon proliferation and a ruined orbit. As near future special ops, you are the arms of decision. Your team of specialists protects national security and does all the nations dirty work, for the people. Probably.
I had to advertise this a bit as its an idea suitable for any D&D edition.
From Hell's Heart
In the setting, the PC's were seriously wronged by the ruling class, cast out, tortured, lost families, come up with whatever truly awful tragedy you like as per the background, just make it bad.
Being nearly broken by this only one thing keeps them alive and sane ,faith and hope. Faith in each other and Hope of vengeance.
All PC's must be of evil alignment have a basic loyalty to other party members and be interested in vengeance at any cost.
Its D&D on the dark-side where you can be the one drowning the world or consorting with witches and werewolves. Learn to hate and come from Hell' Heart.Needless to say this is for select mature players who can handle it.
Ride of Live Live to Ride
Outlaw bikers meet the Supernatural in
a combination of Angel and Sons of Anarchy.
R.A.I.D.
Royal Army Intelligence Division.
Gear Up! We have a dead marine. Its TV's NCIS in a D&D world. The PC's are tasked with investigating crimes caused by or against members of the King's Forces. Investigate crime, espionage, terror and ordinary dirty deeds while trying to avoid disappointing from The Gnomish Duchess of Deception (or the L.J. Tibbs)
Ramble
This is a light hearted universe with somewhat lower technology (70's or so), mysteries and excitement and bit of Sunday comics like Garfield
High Born
For once you are the evil elves of Midrea. the High Born schemers all. Game of Thrones meets Pratchet Elves