I can hear the gasps from all the Pathfinder players out there but I still have to confess, I don't like massive numbers of options in my D&D all that much.
I don't care much for dozens of classes, thousands of prestige classes, complex fiddly skill systems and endless hordes of detailed cruft.
As a DM all that is its far too much to keep track off, sort, balance out and to fit into a game world. Sure I can simply say "no." but I am an old softy and I hate to do that. Its also easier to just have a short list with enough abstract flexibility to make a concept work. Gladiator ? Fighter with lens Knight ? Fighter with lens etc etc ...
As a personal example, my campaign list for "allowed 3x classes" for Midrea, just names, allowed variants and where they are located is nearly 6 pages long. That doesn't cover any prestige classes either, just core classes. Eek!
Frankly thats too much and its not adding to my fun.
Its no better for me as a player either. It just ends up being an exercise in min-maxing and frustration .
Now in defense of 3x/Pathfinder its nothing new , I felt this way about most kits and many rules options back in 2e too.
In my opinion the trick is to have "just enough" and if you'll forgive a bit of a tease my background and lens system does this without adding much complexity ..
Mythic Babylon cover - My friend and gaming colleague Chris Gilmore (‘Hartmut Hare-Eye’) is the co-author of the forthcoming *Mythras* setting book *Mythic Babylon* (it will be p...
3 days ago