One of the classic tropes of D&D is of course "We all meet at the tavern and go tackle the challenges of the dungeon and wilderness together" . There is nothing wrong with this of course and for a game where char-gen might take all of a minute and the game is about exploration as much as anything else it actually makes sense.
But there is another way. In the initial session it can be very productive to have the players sit down at decide on a theme for the party. Who this group of misfits, is and why they are adventuring together and such.
Taking a few minutes to do this can really help in more roleplaying oriented games and help get the players more immersed into the game world.
In the next posts I'll give you a few ideas on such groups. Its just class and a vague Midrea oriented background but its enough to get you inspired for you own games.
D and D is cool - The *New York Times *recently published an opinion piece explaining "Why the Cool Kids Are Playing Dungeons & Dragons." Of course, *I* have known that D&D ...
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