Any player not fighting defensively, using combat expertise or total defense may opt to have his character fight aggressively. This grants a +2 to hit at the cost of -4 to AC in the round it is done. This may be used with missile weapons.
Shields function in a similar manner to combat expertise and anyone carrying a shield may subtract its base bonus (exclusive of any enhancements or feats) from his BAB and add it to AC on a one for one basis.
Forty Years of Playing RPGs - Today I am 50 years old. **sigh** Finding myself in a reflective mood, I decided to go for a long walk yesterday. (It also was likely the last warm day i...
20 hours ago