Just a heads up on a few ideas I am playing with, in particular a modification of my 2e house rules
OS/2 Warp that I am going to call OS/2 Streamline
What I have so far is
#1 eliminating multi-classing in favor of a small handful of custom classes.
#2 allowing any class to take any proficiency at normal cost.
#3 eliminating kits
#4 Very little players option stuff
#5 trimming subsystems and options bloat.
If anyone has a suggestion they think will serve well, let me know.
What roleplaying games are you playing now? What games do you want to play?
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I've been writing this blog for almost seventeen years now. Yet I've rarely
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