One thing I've noticed a lot less of in this age cheap ubiquitous computing is the venerable DM's notebook.
For those gamers not familiar with the concept, it was a notebook (or two) usually spiral bound that contained notes on rulings, house rules, home creations,occasional doodles, stuff that was allowed into the game and sometimes (depending on the DM) world building notes and other such stuff.
In many ways, this notebook was the heart and soul of a a DM's style, it made the game his (or hers) as versus just another game of D&D.
As you can guess, players didn't get access to this though some of the sections might be written up or photocopied or later printed as a house rules document.
As a personal aside always felt that being shown the notebook, as one DM to another was a great honor.
Hghly efficient desktop publishing software ended the notebook tradition.
However, and this is a big deal, those same technological forces have created something more awesome in the form of the OSR. So much free and legal content, so much wonderful creativity, so much cool stuff to buy all ripe for the taking.
In many ways we have much more stuff coming out then we did at the height of the hobby, Seven magazines (Fight On!, Encounter, Oubliette, Oddities, Land of Nod, Knockspell, and Dragonsfoot) coming out often enough that we are near to getting as much content as any monthly, modules at a good clip, tons of game systems to choose from. And a lot of it is even in print form if you are allergic to PDF's
As long as you can find a great group, this is a terrific time to be an old school gamer. Myabe better than ever.
And so yeah, I might miss the notebook tradition a little, but only a little as I am too busy enjoying the abundance of riches the OSR has to offer.
Forthcoming visual history of D&D - I am curious about this forthcoming book: *Dungeons and Dragons Art and Arcana: A Visual History*. One thing that it reveals is that many iconic D&D monste...
1 day ago