Monday, January 24, 2011

House Rule: All Versions -- Initiative Pacing

This house rule is used in both OSR games and Pathfinder. Its my basic way of handling initiative pacing and the occasional distracted player.

Basically after initiative is rolled and I announce its a players turn, if the player does not respond on his turn, unless he is the last person to go, he is assumed to delay till the other players go.

If he is loses initiative to a monster I will allow him to take his turn immediately otherwise when it is is his turn again, I will announce this. If he fails to respond, he is assumed to be evaluating and to have taken a full defense action, forgoing any attacks this round but gaining a 4 point AC bonus.

This rule allows better survivability and actually simulates the circling lulls that sometimes happen even in pitched battles.

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